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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80

    Trait Inconsistencies

    I was flipping through my MRD traits today, and I noticed that trait descriptions were a bit inconsistent.

    Enhanced Physical Defense
    Optimal Level: 12
    Increases physical defense by +8.

    Enhanced Physical Defense II
    Optimal Level: 40
    Increases physical defense by 10.


    1. One of them says '+#' and the other just says '#'. In my opinion, the '+' is unnecessary since it already says 'increases'. This applies to many traits, and while I didn't check, it probably applies across many jobs as well.

    2. Could you change the wording from 'Optimal Level' to 'Required Level'? Optimal level (as far as gear is concerned anyway) generally means you can equip it even if you don't meet the level requirement.
    (0)

  2. #2
    Dev Team
    Join Date
    Jul 2011
    Posts
    223
    Quote Originally Posted by Raldo View Post
    1. One of them says '+#' and the other just says '#'. In my opinion, the '+' is unnecessary since it already says 'increases'. This applies to many traits, and while I didn't check, it probably applies across many jobs as well.
    Let that OCD get a goooood night's rest tonight. He's earned it. All the rogue + sign's have been eradicated from the help text, and the changes will be reflected when 1.20a goes live.

    Quote Originally Posted by Raldo View Post
    2. Could you change the wording from 'Optimal Level' to 'Required Level'? Optimal level (as far as gear is concerned anyway) generally means you can equip it even if you don't meet the level requirement.
    Yeah, looks like dev pulled one of their patented ninja-fix-and-don't-tell-loc moves on us. This text used to apply solely to actions, and was therefore "optimal level" in the JP, but was recently repurposed for traits as well, and renamed to "level acquired." We're actually not to keen on this designation, as it doesn't get across the "optimal level" information for actions being equipped across classes, but as long as we only have one tag to work with, its the best we can do. Sorry. We're even less keen on never being told the change was made... Nice find. Thanks!

    Anyway, I've just made the change in the English files, and it will go live as soon as 1.20a does.
    (3)