Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 184
  1. #61
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    I was up there twice now, the first time i took me 10h second time 15 min, its about practice. It seem hard for people to endure the basics things for an achievement.
    (0)

  2. #62
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90


    It feels better when you have to work for it OP.
    (2)

  3. #63
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Coatl View Post
    It feels better when you have to work for it OP.
    It's possible to have challenging jump puzzles that don't rely on BS invisible hitbox issues and clumsy movement control for their challenge. See GW2 and WildStar.
    (5)

  4. #64
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I managed in about 40 minutes, it was just one jump that gave me grief, it was pretty frustrating at times (I missed the last damn jump) but overall I did have some fun with it. I will say the engine is not great for precise platforming.

    My biggest problem is the hitboxes which make me think I missed when in actually I made the jump, my damn feet are standing on thin air! Its very disorienting.

    Its also easier to do if you have a buddy to chat with on voip who gets to suffer with you.
    (2)

  5. #65
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Naunet View Post
    It's possible to have challenging jump puzzles that don't rely on BS invisible hitbox issues and clumsy movement control for their challenge. See GW2 and WildStar.
    It is. It however doesn't mean it isn't doable as is.
    (1)



    Baby, tell me, what's your motive?

  6. #66
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I actually enjoyed the jump puzzles myself, however I did not enjoy the "invisible" ledges you are forced to use in order to successfully climb up. That last jump has you literally standing on the edge and after 10 tries the only way I found to get up there is facing the tower and doing a side hop. I enjoyed the reward and the view, do believe they need to add a mini aether so we can teleport back once we succeed. Funny thing is I did the tower first, so the bath house one was a snap.
    (0)

  7. #67
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    I do enjoy jumping puzzles, I think they can made quite challanging as well.. However, Square-Enix can def learn from Guild Wars to improve on them as the Kugane one is not really well done. It's a good height for a puzzle, has good challanging bits, but the invisible hit boxes, bad placement of certain jumps etc, can be improved on.
    (1)

  8. #68
    Player
    Taruna-Aeon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Taruna Aeon
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhiteRoseSamurai View Post
    It's one thing to make a game challenging. It's another to just be a jerk. And whoever thought it was a good idea to put that sightseeing point in Kugane at the other side of a ridiculous jumping puzzle is exactly that. A jerk.
    Or maybe you could just appreciate that they added interesting jump puzzles to the game? to me, sure it was frustrating at first but I felt really happy when I managed to make it to the top the first time. Besides, there are some pretty challenging vistas here and there in case you haven't gotten them already. I'd say some of them are worse.
    (0)

  9. #69
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,457
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Alestorm View Post
    I took a hard crack at it and have a fear of heights, and finally made it. I proved to myself my stubbornness is stronger than my fears.
    This, exactly. The first time I made it to the last few jumps I was shivering and got reaaaally hit with anxiety (yes, even though I knew it was just a game); but i was too stubborn and a few days later finally got to the top
    (1)

  10. #70
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I raged so hard for that jumping puzzle. I did it, but I won't be doing something like that again. I would have liked it more but the entire tower has little invisible edges and corners all over that make the jumps strange and even more annoying.

    But you know what is worse then the Kugane Tower sightseeing log? 99% of the ARR sightseeing logs. Time restrictions, crazy jumps, weather requirements; all of this and in combinations too. The Kugane Tower can be done with perseverance and practice but those ARR sightseeing logs are pure evil.
    (1)

Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast