Honestly the jumping puzzle isn't too difficult, it just takes a lot of banging your head against it :P I personally love the fact they're adding little jumping puzzles to do, gives deeps mains something to do while waiting for queues![]()
Honestly the jumping puzzle isn't too difficult, it just takes a lot of banging your head against it :P I personally love the fact they're adding little jumping puzzles to do, gives deeps mains something to do while waiting for queues![]()
I'm awful at jumping puzzles - did few in Guild Wars 2, mostly because friends wanted me to join them there.
I started practicing with Kugane inn, which also has sightseeing log point on top of. Got up to like 80% of the Kugane "tower" climbed within first 10 minutes, and decided to jump down and do it later.![]()
I don't think the hit boxes need to be changed. The point was that if the exact same jumping puzzle existed without the sight seeing vista, it would have been accidentally found and explored by players believing it to be a glitch, and easter egg - which it would be. Fixing the hit boxes turns it into just another piece of content.
Jumps should make sense though. Having to jump onto thin air to avoid the hitbox from the roof pushing you off is not a good implementation.I don't think the hit boxes need to be changed. The point was that if the exact same jumping puzzle existed without the sight seeing vista, it would have been accidentally found and explored by players believing it to be a glitch, and easter egg - which it would be. Fixing the hit boxes turns it into just another piece of content.
Purposefully, allowing players to glitch the game, AKA walking on air, breaks immersion. They can still have the jumping puzzles be less obvious. Honestly, I think they are rather well hidden currently, but would appreciate it if they went full GW2 levels of hiding them places.I don't think the hit boxes need to be changed. The point was that if the exact same jumping puzzle existed without the sight seeing vista, it would have been accidentally found and explored by players believing it to be a glitch, and easter egg - which it would be. Fixing the hit boxes turns it into just another piece of content.
可愛い悪魔
Breaking immersion is an argument that passed away with the snowman tank. I cannot take it seriously any more. I understand your point and I agree with it in one way, because the walking on thin air everywhere else in the game is annoying. But in this puzzle, I find it less an annoyance than it is a factor in the difficulty. If they did fix the hit boxes everywhere else, and of course including this puzzle I wouldn't be upset, but it might make the puzzle somewhat easier.Purposefully, allowing players to glitch the game, AKA walking on air, breaks immersion. They can still have the jumping puzzles be less obvious. Honestly, I think they are rather well hidden currently, but would appreciate it if they went full GW2 levels of hiding them places.
I think moving forward they just really need to work on the hitbox issue. Leave Kugane as it is, it's totally doable once you learn the tricks, but they really need to put a tiny bit more effort into making their JPs logical. Make them difficult, sure! But get rid of the cheap falls due to invisible walls that shouldn't exist.Breaking immersion is an argument that passed away with the snowman tank. I cannot take it seriously any more. I understand your point and I agree with it in one way, because the walking on thin air everywhere else in the game is annoying. But in this puzzle, I find it less an annoyance than it is a factor in the difficulty. If they did fix the hit boxes everywhere else, and of course including this puzzle I wouldn't be upset, but it might make the puzzle somewhat easier.
I really, really love JPs - they were always one of my favorite things to do in GW2. I'd be thrilled to see more in game - just gotta fix some things.
Also, WTB mesmer.
But the jumps make no logical sense as they are. A jumping puzzle should have a solution one can piece together with visual examination - not something you have to trial and error trying to find the exact point where the invisible hitbox clips out into empty space.
Oh, colliding with invisible walls that alter your jump before you land is very annoying. I complete agree with that. In my last reply ( I re-read it), I said I found the walking on air thing annoying in other areas, that was poorly worded. I dislike the walking on thin air everywhere - including Kugane Tower.I think moving forward they just really need to work on the hitbox issue. Leave Kugane as it is, it's totally doable once you learn the tricks, but they really need to put a tiny bit more effort into making their JPs logical. Make them difficult, sure! But get rid of the cheap falls due to invisible walls that shouldn't exist.
I really, really love JPs - they were always one of my favorite things to do in GW2. I'd be thrilled to see more in game - just gotta fix some things.
With regard to jumping puzzles, often in games the puzzles have been unofficially sneaked into games and so glitchy hit boxes play a part in them, which is why I have less of an issue with it with regard to the puzzle in Kugane. But, since it's clearly official content, if hit boxes and invisible walls were improved elsewhere, they ought to be here too.
Last edited by Kosmos992k; 08-08-2017 at 01:23 AM. Reason: edited because I cannot type and think simultaneously and make far too many mistakes.
Mmhmm. I've gotten to the jump before you're on the roof, where you jump from a long post on to a little tiny post. I line up my jump, aiming for the post. My jump height and distance look good, but then I smack into some invisible pixels and bounce off the top of the post and fall back to the bottom.
I shouldn't have to aim for they air beyond the post. I shouldn't have to step onto the invisible pixels on the edge of the post I'm jumping from. I should be able to jump from post to post directly. Also without hitting invisible ceilings from roofs that I have walked beyond.
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