Why add Proving Ground when the mini boss in the level 65 dungeon is pretty much what you are describing. It essentially teaches all these jump potion people various mechanics work in the game.
Why add Proving Ground when the mini boss in the level 65 dungeon is pretty much what you are describing. It essentially teaches all these jump potion people various mechanics work in the game.
Can we like.. just stop trying to make this game into a mini World of Warcraft? I quit that game because its trash, don't bring that trash here.
I wish they'd just unlock undersized (note for the paranoid: not unsynced) for current content so my group could go in and fail the first few mechanics a few times in advance before recruiting enough members to try fights properly. Not specifically talking about that encounter at all - I haven't even tried it as I'm deliberately taking the story slowly - but watching the intro, getting used to the lay of the land and seeing the first phase at least really helps my RL friends. Obviously this wouldn't help overconfident people at all, but helping people who want to experiment would raise the bar just a little bit for everyone else, right?
Do you understand that Blizzard dropped the concept because still some player failed to archieve silver? (yeah, there is a popular case of a guy blaming everything but him for that) Also, the quality of people inside LFR and heroics never improved. If you mind so much bad player don't do anything with randoms.And still a substantial amount of people are terrible at spotting them and managing them. Forcing them to learn it in a well-tuned proving grounds would be a much better option. Imaging the stacking telegraph and have the player forced to move to a group of allied AI in the distance to soak it. Nobody else will cover for his own ignorance of the telegraph, he has to learn to manage it himself.
This is why I see proving grounds as an additional queuing requirement as a boon to prevent getting frustrated over ignorant players.
As someone who played wow for years, I had gold pg for a healer by pressing random buttons on 2 randoms (druid and pally) I boosted (free legion boost and free wod boost) but never gold gold on my main, a Frost mage, I raided with that mage and was a top 3 dps in my guild, always over 90th percentile. I couldn't heal on the others if my life depended on it.
So wow style proving grounds are not the way to go, in my opinion. Updated hall of the novice? Maybe.
Last edited by DuskLikeDawn; 07-03-2017 at 09:38 AM. Reason: Accidentally tapped the wrong place and it sent... Ugh phone!
Don't make this into a wow clone I gave up on it 2 years ago, and as for your quote take the time to explain. If thats to much of a bother just run with premades.
Did it a week ago and had the most awesome people in there, we got it down the third try and everyone had fun. Goddess Kamy (Faerie) made the run succeed by explaining it.
Just because you dislike a game doesn't mean it doesn't have some good ideas. MMO's have been borrowing ideas from each other for years.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
1. It's the same as WoW, because you're making a WoW inspired suggestion. Your whole post is about what WoW does. 2. We have that. It's called Hall of Novice, and it works great. 3. In Final Fantasy XIII, the tutorial felt long and forced to a lot of people. I'm pretty sure SE will never let that happen again. Tutorials will always be optional from now on, and for a good reason. 4. I've seen this thread too many times. It rarely goes over well.
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