Mainly like FFIII job system it seems.I can't recall the interview it was mentioned but Yoshi did talk about a "job stone" you equip when you want to switch from the primary archetype class to the more specific job. So it would be something like PGL Weapon + MNK Job Stone = MNK. Obviously, the job stone would have PGL as a requirement for equiping but that would also mean that they wouldn't have to make up a new system to keep your job cross-ability settings each time you did swap out (assuming we get any at all that is).
The job system being implemented in 1.21 looks fairly bare bones but that's to be expected from a new system being put in place. The jobs themselves aren't entirely surprising either as iconic as they are (we're still playing Final Fantasy here) but I think these are just the logical extension of the disciple class archetypes if they were expanded into jobs. Further down the line, I'm thinking we will see alternate jobs that branch out and expand on other aspects of the class (like PGL => NIN that hones their evasive qualities or LNC => SAM to whore out on TP-generation even more (with the class's defining weapon aesthetic more along the lines of a yari rather than a katana, assuming GLA doesn't get 2H-swords).
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