Been saying this a while back...and was trolled ALOT due this. I do am expecting an announcement of classes being merged with jobs before 2.0 kicks in.
I don't see how it couldn't fit into XIV... it would make sense because people wanted jobs all along.
Only reason I want actual jobs is so I can equip other weapons as a classeerrrrrrr I mean job lol.
I'm actually of the school of thought that restrictive defined roles are a bad thing for this game - I liked being able to cross-class stuff - the only problem was a good majority of the stuff you could cross-class was kinda crappy - but I liked that mechanic, and I was hoping they built upon that. SWTOR's skill distribution is such that you don't end up looking for X class for your healing or Y class for your DD or Z class for your tank; in that game, you ask for a healer and you'll get a healer that can be one of several classes and not just one class.
Same for DD, tank, etc With the way SE is going with the current class/job system, they ultimately will want to do what you just stated, make explicit and restricted roles. The healer will be a White Mage. The DD will be the Ninja/Dragoon. The Tank will be the Paladin. The Paladin will *always* use these skills and will always be the tank, the Ninja/Dragoon will *always* use these skills and will always be the DD, and so on and so forth. That XI-style system is what drove me away from that game (and many other MMOs, for that matter).
I guess we'll see if they'll be able to flesh this stuff out over the next few months. I'm not keeping my hopes up - perhaps with 2.0 it will be a completely different beast.
Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.
So am i. I SO loved how flexible this game was...from 7 classes we had 7 DDs, 4 tanks and 2 healers. The game was "beautiful".I'm actually of the school of thought that restrictive defined roles are a bad thing for this game - I liked being able to cross-class stuff - the only problem was a good majority of the stuff you could cross-class was kinda crappy - but I liked that mechanic, and I was hoping they built upon that. SWTOR's skill distribution is such that you don't end up looking for X class for your healing or Y class for your DD or Z class for your tank; in that game, you ask for a healer and you'll get a healer that can be one of several classes and not just one class.
Same for DD, tank, etc With the way SE is going with the current class/job system, they ultimately will want to do what you just stated, make explicit and restricted roles. The healer will be a White Mage. The DD will be the Ninja/Dragoon. The Tank will be the Paladin. The Paladin will *always* use these skills and will always be the tank, the Ninja/Dragoon will *always* use these skills and will always be the DD, and so on and so forth. That XI-style system is what drove me away from that game (and many other MMOs, for that matter).
I guess we'll see if they'll be able to flesh this stuff out over the next few months. I'm not keeping my hopes up - perhaps with 2.0 it will be a completely different beast.
I still have hopes that the original FFXIV might make a return sooner or later (hopefully sooner...IMO if it happens, it might be around march, when Tanaka is done with FFXI endgame reworking). That's a game i bought knowing what to expect, loved it and would pay subs without thinking twice...it was enjoyable to play, even with the bugs and the delay (that btw would probable be fixed for at least 6 month by now if dev team didn't change)...
IMO the correct way of doing things would've been starting the development of the 2.0 but leaving Tanaka working on FFXIV. If things were still bad when 2.0 was finished (i really doubt...Tanaka has his red blood cells using red mage hat! That dude is one of the fathers of FF...no one better than him to understand the serie) then they should put 2.0 as FFXIV and move the original FFXIV to a spin-off position....and if happen of the original FFXIV were all good by them (very possible) then just turned 2.0 into FFXV.
It could've been a win-win deal...and it still can. But i think that the first step would be bringing the original FFXIV back as a spin-off to expand the options to the playerbase. After all, they both already are different in pretty much every single core mechanics and target different players.
I wish more people supported this idea here, but those who would probably left already due changes or because they simply don't like forums.
I can't recall the interview it was mentioned but Yoshi did talk about a "job stone" you equip when you want to switch from the primary archetype class to the more specific job. So it would be something like PGL Weapon + MNK Job Stone = MNK. Obviously, the job stone would have PGL as a requirement for equiping but that would also mean that they wouldn't have to make up a new system to keep your job cross-ability settings each time you did swap out (assuming we get any at all that is).
The job system being implemented in 1.21 looks fairly bare bones but that's to be expected from a new system being put in place. The jobs themselves aren't entirely surprising either as iconic as they are (we're still playing Final Fantasy here) but I think these are just the logical extension of the disciple class archetypes if they were expanded into jobs. Further down the line, I'm thinking we will see alternate jobs that branch out and expand on other aspects of the class (like PGL => NIN that hones their evasive qualities or LNC => SAM to whore out on TP-generation even more (with the class's defining weapon aesthetic more along the lines of a yari rather than a katana, assuming GLA doesn't get 2H-swords).
Mainly like FFIII job system it seems.I can't recall the interview it was mentioned but Yoshi did talk about a "job stone" you equip when you want to switch from the primary archetype class to the more specific job. So it would be something like PGL Weapon + MNK Job Stone = MNK. Obviously, the job stone would have PGL as a requirement for equiping but that would also mean that they wouldn't have to make up a new system to keep your job cross-ability settings each time you did swap out (assuming we get any at all that is).
The job system being implemented in 1.21 looks fairly bare bones but that's to be expected from a new system being put in place. The jobs themselves aren't entirely surprising either as iconic as they are (we're still playing Final Fantasy here) but I think these are just the logical extension of the disciple class archetypes if they were expanded into jobs. Further down the line, I'm thinking we will see alternate jobs that branch out and expand on other aspects of the class (like PGL => NIN that hones their evasive qualities or LNC => SAM to whore out on TP-generation even more (with the class's defining weapon aesthetic more along the lines of a yari rather than a katana, assuming GLA doesn't get 2H-swords).
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