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  1. #11
    Player

    Join Date
    Aug 2011
    Posts
    66
    They took out all of our abilities in 1.20 so they could give them back to us in 1.21 and call it new content. XD
    (1)

  2. #12
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think the best example I can give is the description they gave between Paladin and Gladiator. They said Gladiator would have a higher HP pool unlike Paladin that has less HP but higher defense and the ability to heal.
    (0)

  3. #13
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    (0)

  4. #14
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by Spellbinder View Post
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    I don't play mages, but from what I hear I certainly hope everything isn't working as intended. I hope that SE decides to make a few big changes to the way mages get to play soon.
    (1)

  5. #15
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Spellbinder View Post
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    Out of curiosity, what didn't you like?

    THM actually felt powerfull in my opinion, as well, I felt CNJ was much more versitile.
    (0)

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreadnought View Post
    whats strange to me is that CNJ is already a WHM. its vastly superior to THM cross classing 1 cure spell.

    i was under the notion that classes would be much more versatile allowing for easier solo play and Jobs would be vastly more restricted than classes. however, classes are now just about 90% restricted.

    "no because you can equip 10 abilities from other classes" LOL THERE ARE HARDLY ANY WORTH WHILE ABILITIES TO EQUIP FROM OTHER CLASSES. not only are there almost no DOW abilities worth while to equip to my mages (such as that life saving MRD defense mode buff) but i cant cross class almost any worth while Mage abilities.

    i now cant cross class the vast majority of spells/abilities from one mage to another. Its like the classes themselves are the Jobs and the Jobs will just be the exact same with a few more spells/abilities.

    we were specifically told classes would be much more versatile, by they are very very restricted. Why cant i equip the CNJ MP ability on my THM and have it just gimped a little? Its not like id be over powerd in Boss battles or anything.
    I doubt as BLM you can even set cross class abilities.

    So where as THM will have the use of Protect, Stoneskin and Cure a BLM probably won't.

    Obviously your opinion on those 3 spells is your own, but I still feel they come in very handy when I'm soloing on my THM.

    I don't understand the need for players to feel they can do everything either, in most other MMO's you can't set spells and skills from other classes.

    In 11 you can only set spells and skills much much lower than your main level, ie Cure II (its a bit different now mind) but you shoudln't expect to be setting Cura and Curaga as a DD class.

    Quote Originally Posted by Spellbinder View Post
    This is what I was afraid of. Finally logged in for the first time since the update and figured I'd give a few leves a try as Conjurer and Thaumaturge... didn't like it at all.
    Mages work perfectly IMO , THM spells are a bit on the costly side but that my only fualt with them
    (0)
    Last edited by Jinko; 12-19-2011 at 01:03 PM.

  7. #17
    Player
    Signy's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah.
    Posts
    329
    Character
    Signy Ragnarok
    World
    Hyperion
    Main Class
    Marauder Lv 50
    What i think they should do is make the jobs like extension of the current class. This jobs should be able to equip or not at will, it would be cool if they are linked to the weapon you are using like with the armory system. Something like this:

    Gladiator (Short Sword and Shield) ---------- Paladin (Long Sword and Shield)
    .....................................................|----- Blue Mage (Dual Swords)

    Marauder (Great Axe) ---------- Warrior (Great Sword)
    ...................................|----- Dark Knight (Scythe)

    Pugilist (Cesti) ----------------- Monk (Knuckles)
    ..................................|------ Puppet Master (Claws)

    Archer (Short Bow) ------------- Bard (Shot Bow and Instrument)
    ...................................|------ Hunter (Long Bow) or Musketeer (Pistols)

    Lancer (Spear) ------------- Dragon (Lance)
    .............................|------ ??? Don't know

    Conjurer (Wand) ----------- White Mage (Cane)
    .............................|------ Summoner (Another tipe of staff or maybe a book/grimoire)

    Thaumaturge (Scepter) ------- Black Mage (Staff)
    ..................................|----- Red Mage (Rapier and Shield)


    Each job will have access to all the skills the base class have and will focus the stats, new skills and the gameplay to something in particular. And they can add more classes and jobs like:

    Rouge (Dagger and Shield) ---------- Thieft (Dual Dagger)
    ..........................................|----- Ninja (Dual Katanas)

    Hear me devs!
    (4)
    I'm the Princess of the Night~~


  8. #18
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    To answer the OP about my thoughts on the job system :
    As long as there's only one job per class i don't see the point of it. What i thought was interesting when they first mentioned it is the perspective of multiple jobs for each class and cross-class jobs.
    Right now with the few new abilities we will get it just sounds like they're raising the lvlcap without actually doing so.
    (0)

  9. #19
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Right now like conj has pretty good healing ability and can do some serious dmg with clerk stand thing. So, I don't think mage is broken. just need to try more and harder

    I think right now classes like gld and con, they can do several things. Some good DD skills and some good tank/healing skills. Maybe job is go specific task- tank only (pld) and heal only (whm).
    (0)

  10. #20
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jynx View Post
    Personally I hope jobs do such a good job at making each job unique they eventually phase out classes entirely.
    I was actually thinking that's what they might do in 2.0, just get rid of the class system all together and give us jobs as the "main classes".

    Don't flame me for this anyone, it's just an opinion.
    (2)

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