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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70

    Point of the Job System?

    At this point, I'm wondering what the point of a job system is right now...from what we saw from the class reform post, they're just additional Weapon Skills/Traits you get for doing a job quest. But what else do they entail? That really can't be all of it if we're to believe Yoshida-P when he says jobs are for party-content and non-job classes are for more casual/solo content.

    Regardless, we still don't know if jobs are locked to the class that unlocks them, do we? If they are, I will be....pretty incredibly angry about it, as that is literally just making them questable class skills/traits.

    What are your thoughts/speculations on the upcoming job system? What ideas do you have for it? What are you looking for in the job system?

    EDIT: Also can we get a rep response as to if they are locked to the class that unlocked them and whether or not the added skills are all that they entail?
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    We don't have full details yet but it was stated jobs are more specialized and exclusive -- WHM for example will obviously be a better healer and have better healing abilities implementation in a party setting (the point of jobs) and a Paladin will likely be the go-to tank.

    We know for example Marauder (18) and Gladiator (30) is required to Unlock Paladin which is placed ontop of Gladiator and exp you gain on Gladiator/Paladin goes to Gladiator/Paladin since they're basically one in the same in terms of growth.

    When Jobs are released, Classes will be more for general use while Jobs will be for Party setting.
    (2)

  3. #3
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    It's going to make party play much more defined and in a sense, easier. Each role will be better at what they do than they currently are. While my group was fighting Good King Moggle Mog, almost all of us ended up thinking "Wow, X mechanic would be SO much easier if we had Y job's ability right now.", just based off the examples we were given awhile ago.

    It's not some huge complex system, so people shouldn't kid themselves into thinking that it's going to be some massive, in-depth job system. It's to further define roles in parties, nothing more. Paladins will be better tanks, and white mages will be better healers.

    The reason they're keeping the class system is because those defined roles might not be perfect for soloing, and giving players the ability to mix and match abilities while soloing makes it easier to do.
    (4)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    it has been said that they are locked to the job, all of the skills say requires whatever the job is in the req field.

    They are basically extensions of classes, however theres like 4 or 5 good skills spread out amongst other jobs, and you wont be able to use them all when you select a job. However, its likely that even with that it will be better than classes are for soloing, i mean, sure cure bloodbath invig etc are useful solo, but are they more useful than what the jobs bring to the table? i guess time will tell
    (3)

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    55
    1: Yes, jobs are locked to the class they're related to. A Paladin uses a Sword and Shield, and you can't equip Paladin Skills on, say, Marauder.

    2: In addition to granting access to extra actions and traits, jobs will alter a class's attributes. For example, when a Gladiator switches to Paladin, it will have lower HP, but higher MP and much higher DEF.

    3: The only thing I don't think they've explicitly stated is whether or not jobs will have access to cross-class skills. They probably won't, though. A Paladin probably won't have access to Second Wind, for instance.

    EDIT: So the point of the job system is to allow players to specialize their abilities when in a party or similar situation. If you're a tank in a party with a healer, you can afford to give up abilities like Cure and Second Wind in favor of better hate management and easier curability. If you're a DD in a pt with a dedicated tank, you can afford to give up some cross-class abilities that up your survivability in order to pump out more damage, etc.
    (1)
    Last edited by Ruinaru; 12-19-2011 at 06:01 AM.

  6. #6
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Well....they took away most of our crowd control actions and things like Chainspell and Rebirth which were great for parties. My guess is that once the jobs are out, people will want to get them for party play and crowd control. Maybe the best gear will be for jobs as well.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Jennestia View Post
    We don't have full details yet but it was stated jobs are more specialized and exclusive -- WHM for example will obviously be a better healer and have better healing abilities implementation in a party setting (the point of jobs) and a Paladin will likely be the go-to tank.

    We know for example Marauder (18) and Gladiator (30) is required to Unlock Paladin which is placed ontop of Gladiator and exp you gain on Gladiator/Paladin goes to Gladiator/Paladin since they're basically one in the same in terms of growth.

    When Jobs are released, Classes will be more for general use while Jobs will be for Party setting.
    whats strange to me is that CNJ is already a WHM. its vastly superior to THM cross classing 1 cure spell.

    i was under the notion that classes would be much more versatile allowing for easier solo play and Jobs would be vastly more restricted than classes. however, classes are now just about 90% restricted.

    "no because you can equip 10 abilities from other classes" LOL THERE ARE HARDLY ANY WORTH WHILE ABILITIES TO EQUIP FROM OTHER CLASSES. not only are there almost no DOW abilities worth while to equip to my mages (such as that life saving MRD defense mode buff) but i cant cross class almost any worth while Mage abilities.

    i now cant cross class the vast majority of spells/abilities from one mage to another. Its like the classes themselves are the Jobs and the Jobs will just be the exact same with a few more spells/abilities.

    we were specifically told classes would be much more versatile, by they are very very restricted. Why cant i equip the CNJ MP ability on my THM and have it just gimped a little? Its not like id be over powerd in Boss battles or anything.
    (4)
    Last edited by Dreadnought; 12-19-2011 at 06:39 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #8
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    With the new abilities, we're essentially very constrained as it is. Not that I mind defined roles, but it does seem like a job system on top of a job system is coming. I'm curious.
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by EdenArchangel View Post
    With the new abilities, we're essentially very constrained as it is. Not that I mind defined roles, but it does seem like a job system on top of a job system is coming. I'm curious.
    RIGHT!!! thats what im saying! our current classes are constrained as it is. were already Jobs, i dont understand the concept of being jobs on top of jobs. i mean, is the only difference that we wont be able to cross class any abilities at all? 100% constrainment instead of 90% constrainment?
    (3)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Personally I hope jobs do such a good job at making each job unique they eventually phase out classes entirely.
    (4)

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