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  1. #1
    Player
    Signy's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah.
    Posts
    329
    Character
    Signy Ragnarok
    World
    Hyperion
    Main Class
    Marauder Lv 50
    What i think they should do is make the jobs like extension of the current class. This jobs should be able to equip or not at will, it would be cool if they are linked to the weapon you are using like with the armory system. Something like this:

    Gladiator (Short Sword and Shield) ---------- Paladin (Long Sword and Shield)
    .....................................................|----- Blue Mage (Dual Swords)

    Marauder (Great Axe) ---------- Warrior (Great Sword)
    ...................................|----- Dark Knight (Scythe)

    Pugilist (Cesti) ----------------- Monk (Knuckles)
    ..................................|------ Puppet Master (Claws)

    Archer (Short Bow) ------------- Bard (Shot Bow and Instrument)
    ...................................|------ Hunter (Long Bow) or Musketeer (Pistols)

    Lancer (Spear) ------------- Dragon (Lance)
    .............................|------ ??? Don't know

    Conjurer (Wand) ----------- White Mage (Cane)
    .............................|------ Summoner (Another tipe of staff or maybe a book/grimoire)

    Thaumaturge (Scepter) ------- Black Mage (Staff)
    ..................................|----- Red Mage (Rapier and Shield)


    Each job will have access to all the skills the base class have and will focus the stats, new skills and the gameplay to something in particular. And they can add more classes and jobs like:

    Rouge (Dagger and Shield) ---------- Thieft (Dual Dagger)
    ..........................................|----- Ninja (Dual Katanas)

    Hear me devs!
    (4)
    I'm the Princess of the Night~~


  2. #2
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    To answer the OP about my thoughts on the job system :
    As long as there's only one job per class i don't see the point of it. What i thought was interesting when they first mentioned it is the perspective of multiple jobs for each class and cross-class jobs.
    Right now with the few new abilities we will get it just sounds like they're raising the lvlcap without actually doing so.
    (0)

  3. #3
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Right now like conj has pretty good healing ability and can do some serious dmg with clerk stand thing. So, I don't think mage is broken. just need to try more and harder

    I think right now classes like gld and con, they can do several things. Some good DD skills and some good tank/healing skills. Maybe job is go specific task- tank only (pld) and heal only (whm).
    (0)

  4. #4
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I can't recall the interview it was mentioned but Yoshi did talk about a "job stone" you equip when you want to switch from the primary archetype class to the more specific job. So it would be something like PGL Weapon + MNK Job Stone = MNK. Obviously, the job stone would have PGL as a requirement for equiping but that would also mean that they wouldn't have to make up a new system to keep your job cross-ability settings each time you did swap out (assuming we get any at all that is).

    The job system being implemented in 1.21 looks fairly bare bones but that's to be expected from a new system being put in place. The jobs themselves aren't entirely surprising either as iconic as they are (we're still playing Final Fantasy here) but I think these are just the logical extension of the disciple class archetypes if they were expanded into jobs. Further down the line, I'm thinking we will see alternate jobs that branch out and expand on other aspects of the class (like PGL => NIN that hones their evasive qualities or LNC => SAM to whore out on TP-generation even more (with the class's defining weapon aesthetic more along the lines of a yari rather than a katana, assuming GLA doesn't get 2H-swords).
    (1)

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jashynvald View Post
    I can't recall the interview it was mentioned but Yoshi did talk about a "job stone" you equip when you want to switch from the primary archetype class to the more specific job. So it would be something like PGL Weapon + MNK Job Stone = MNK. Obviously, the job stone would have PGL as a requirement for equiping but that would also mean that they wouldn't have to make up a new system to keep your job cross-ability settings each time you did swap out (assuming we get any at all that is).

    The job system being implemented in 1.21 looks fairly bare bones but that's to be expected from a new system being put in place. The jobs themselves aren't entirely surprising either as iconic as they are (we're still playing Final Fantasy here) but I think these are just the logical extension of the disciple class archetypes if they were expanded into jobs. Further down the line, I'm thinking we will see alternate jobs that branch out and expand on other aspects of the class (like PGL => NIN that hones their evasive qualities or LNC => SAM to whore out on TP-generation even more (with the class's defining weapon aesthetic more along the lines of a yari rather than a katana, assuming GLA doesn't get 2H-swords).
    Mainly like FFIII job system it seems.
    (0)

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