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  1. #61
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    At risk of overgeneralizing, the problem with creating tiered rewards for PvP, especially for NA servers, is that it creates incentives for cheating/collusion. Unfortunately, anyone who has played PvP MMOs (think Lineage 2, Black Desert, Archeage), knows that the NA playerbase tends to look for exploits/ways to game the system when it comes to performance-based PvP (ex: match-fixing, sync queuing, etc.). Granted, it's much harder to do with Frontlines because of the sheer quantity of players (you would have to be super coordinated across multiple servers to meaningfully engage in matchfixing), but I wouldn't put it past the player base to do something underhanded if the incentives are there.
    (0)

  2. #62
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Link XP to place and you kill PvP again.
    (6)

  3. #63
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Just one thing, now that GC restrictions have been lifted, Frontline won't turn into a desert anymore, even if you remove xp reward. Queue can slow down a bit without being as bad as they were. I remember at least 2 case when pvp was alive for a few month despite having the shittiest matchmaking, without giving any extra reward but the usual tomes: before 3.1 and when shatter was released. People were dragged into FL either by curiosity of boredom of pve content. ofc once PvE got new contents, queue became shit again, but it was also because GC restriction prevent people to play pvp casually. Rewards aren't everything, there are lot of other reasons that drive people in pvp. If garo event had GC restrictions, it wouldn't have worked on long term. Right now, put GC restriction again, no one will come for XP in frontlines.

    Back on topic: from PvP forums, someone came up with a good idea:
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Rewards should be based on performance metrics like damage / healing done, kills, assist, etc. With a bonus reward going to the winner only.
    By doing this, You not only punish afkers, but you also reward any player even in the loosing team that contributed in the match. You could also add the same bonus as Wolf's mark in case of loosing: someone that loose is granted a bonus of x% for the next time he win. This a good way to cheer players that do their best no matter what.
    (0)
    Last edited by Shut; 07-03-2017 at 07:27 PM.

  4. #64
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lemuria View Post
    This suggestion would effectively eliminate any incentive to do Frontline. Ever. Think carefully before you ask for changes you may regret.

    Also, people will bail the moment they think winning is not a possibility (even more "AFK" defenders!), not to mention the alliance chat salt!
    (4)

  5. #65
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    As stated previously, you'll kill all incentive to frontline. The idea is shallow and, honestly, very selfish.

    Also, the idea that any one team wins more than another is demonstrably false, just ask those who've front-lined over a thousands times or more (Such as Joe Never where the proof is in his regular streams), they'll tell you, every team can beat one another provided they actually try.

    You're not going to solve the AFK problem this way without harming the majority player base. It's been stated to death, and there's a thread already in the PvP forums about this. Ranked Frontline is virtually the only solution for those stretching for a "serious players only" experience. And I would support that change.
    (2)

  6. #66
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    If people get lesser exp in PVP they ether dont care -> more afkers <- or simply dont do PVP at all.

    For Exp: I do PVP sometimes, even I suck and mostly staying near base doing nothing, because FATES still give way to low exp as reward... ended up I only do SB Fates If with Bonus! ...Its timewaste without it! ..and kinda feels "You gained a pity rewared" <.<;

    Same Exp:
    15mins average time for 1 PVP match = 8-9 FATES (4-6mins each; ~45mins, without any Bonus in SB maps)
    Stormblood still Fresh! And at like 90% chance: Im the only 1 doing Fates! >.>
    Even with bonus - Im mostly the only one! o_O

    Boost fates their exp and/or higher chance for Fates with Bonus! (Where are our battle leves...?)
    Adjust the Difficulty to those 30mins Fates! They arnt Soloable at all! You need at least a Tank and Healer because the target hits damn hard or/and has alot of HP! I:
    (0)
    Last edited by AsahinaMyLove; 07-03-2017 at 08:05 PM.

  7. #67
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    For Exp: I do PVP sometimes, even I suck and mostly staying near base doing nothing, because FATES still give way to low exp as reward... ended up I only do SB Fates If with Bonus! ...Its timewaste without it! ..and kinda feels "You gained a pity rewared" <.<;
    What would you say if I stayed at the entrance of a dungeon or afking during a primal fight waiting for others to clear it? Even if people suck, they at least participate in clearing the content in pvE, but it's apparently normal for people to slack in pvp and get full reward. Even if you suck, you have to participate, at least to respect the others that are trying, and you'll end up getting better at this. Even if you suck at killing people, you can still go to crystals.

    However, you got a point: the fact that exp gained in pve is pretty bad (mostly DPS because queues are bad for them). The moment exp earned in PvE starts being interesting, people that were only doing pvp for xp will stop Qing, which will make exp in pvp completely pointless except for people that have even the slightest interest in pvp, either casually or actively. Until then (I'd rather say at anytime), rewards people for their contributions: dmg on players/ice/healings/assists/etc... with a bonus the nextime you win if you just lost a match, along with reducing global exp for loosing teams.
    (4)

  8. #68
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    I don't have the problem with AFKers (in that it doesn't happen, not that I think it's ok!) but I do have an issue with how PVP legitimately has no rewards worth waiting for any more. You gain extra Marks for winning; fine. But who needs Marks for anything? You can buy anything you want to get with Marks within a couple of games and then it's just busywork going to the NPC to buy a whole bag full of junk to convert to usable cash once a day. I would really like winning to be meaningful in some way, besides the achievement rewards everyone has already had for months by now. The experience boost definitely encourages people to queue, but I think more prestigious rewards would encourage a few of them to stay in the community long term. I like trying to win, personally.

    Not that keen on rewarding people based on scoreboard numbers because that just encourages people to play certain jobs or work on their numbers rather than doing what the team most needs them to do at any given time. You already get titles for kills; rewarding scoreboard performance via achievements rather than prizes is more satisfying to me.
    (1)

  9. #69
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by AsahinaMyLove View Post

    For Exp: I do PVP sometimes, even I suck and mostly staying near base doing nothing, because FATES still give way to low exp as reward... ended up I only do SB Fates If with Bonus! ...Its timewaste without it! ..and kinda feels "You gained a pity rewared" <.<;

    If you really just stay near the base in PVP (thus not helping your team) I am sorry to say but I hope that this will be punished hard in the future. If you queue for something please at least try to do your best..I am quite sure that you would not like it, if people would just stay at the entrance of a dungeon because they believe that they are bad. Nobody is forced to level in a certain way. You could just simply run dungeons.

    Also there is truly nothing to be bad about..you either just stick with your team and hit other players or you hit crystals. There is truly nothing that hard about the system. The hardest part are the players.

    @OP: I am against this simply because I would not want to try to get the mount achievements if the waiting time is too high. Also even before that you had bad and good players. Sadly the game itself does not really tell what you have to do there. And I would be quite annoyed if I only get 25% of the experience, even after doing everything I could do and just had a bad team. Heck even if you had three fully active teams you will always have the winner and the losers so this would punish all those that are doing their best.

    The best would be that someone that truly does nothing (like no attack) will get nothing, and all that at least tried will get full credit.
    (3)
    Last edited by Alleo; 07-03-2017 at 08:52 PM.

  10. #70
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Here is the thing, at least for me and maybe a fair chunk of players:

    If you make the xp/tome rewards tiered where the current reward is scaled down unless you get first place I, and many others probably, will ditch pvp entirely because potd becomes more efficient xp wise and time wise. Technically right now potd IS more efficient xp wise as you go into further blocks but not time wise. PvP right now is more efficient time wise.

    If you make xp/tome rewards tiered where the current reward is scaled up to something higher based on who wins then well... here is what will happen:

    People will ditch weak grand companies to join stronger ones, leading to que times getting a lot longer. If people freelance and get on a weak gc then they will leave so they can try to get into a game where they are put on a strong gc, or decide to stop freelancing and just join a strong gc. If they become frustrated enough they will try to make 8 man premades to jump into pvp because a entire party communicating and working together can sway a match far more effectively then one guy. If they get even more frustrated well... they will look for ways to cheat the system, stop playing pvp entirely, or simply accept whatever rewards they do get and half ass everything.

    Not to mention the wolf marks, outside of ilvl 235 stop gap gear, are more or less useless besides some okish glamour that the vast majority will not care about.
    (1)

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