This on top of the 90k issues that many people are still having could ruin entire games for them. I doubt that we'd ever see individual performance based rewards outside of the feast ranking system in pvp anyways.My fear with setting rewards on participation is that it may discourage players from taking healers into PVP.
Since half the time healers are better off baiting out or distracting opposing players from the objectives while the DPS chip down ice. Help give the team an overall win but completely ruins a healer's heal/damage scores.
This suggestion doesn't even take into account premades of old pvpers premades destroying the other two teams. The matches where out of 72 I see only 3 healers total on the whole list. Yes an average of 1 per team. It is fun to see all the bodies drop, but that is also not very balanced. Any change would have to come with a whole lot more work.
I am sure someone did the math at how long the average shatter match is and average dungeon xp run and came up with the xp reward. While it can be less attention then a dungeon you probably aren't making xp faster if you got 4 people together and ran the best xp dungeon ratio.
While a couple achievements are tied to wins. If you play enough you will win by sheer force. While getting marks faster is fine for GC turn ins and desynth. Marks for anyone who pvps enough basically become useless.
I ran probably less then 50 premades and level 3 gcs to rank 50 before HWs and 1 to 50 after HWs. Trust me people will be bad, miserable, not play the way you like, or not see how the game is going. To many things to worry about.
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Last edited by Moonlite; 07-03-2017 at 01:39 PM.
I'm not the OP but I don't think you need to stay put at base 100% of the time to protect it. You're as much use as an afker if more people come than you have at the base.
You do make a good point about the intangibles though... I have no good answer to that. But you'd be doing other things and not just those during the course of the match.
If you're baiting people away, they may be chasing and hitting you with ranged attacks, which you can heal up the damage. Honestly, if you're going to die for it, it might not be the best idea, instead you could be alive and healing or doing damage. I don't think a whole two teams are going to chase after one healer. You'll be more use trying to protect and heal your team as they get hit trying to kill ice.
Also known as Yukikaze Yumishi on Midgardsormr.
The problem here is that will result in the same thing as turn EXP down for losing teams; the GC's that usually lose will still be discouraged seeing COMPARATIVELY paltry rewards, and PVP will lose players.The request could be amended then. 3rd place gets the current exp. 2nd place gets a bit more and 1st place gets a decent amount more. 2nd place should not get too much more than 3rd or you'd be stuck with people just simply fighting for 2nd place once they think the game is out of reach to win. Giving the biggest increase to 1st place would be the best bet at getting the most people in a game involved in actively trying their best to win.
If the numbers stay the same for all other ways to earn exp. people will simply just do the math though. And if 3rd place stays the same amount of exp. afk'ers will still try to leech free exp. I'd argue that the exact opposite would happen and more people would attempt to leech hoping to get a lucky carry for higher exp. bonuses.
You'd be surprised how easy a healer player meeting an incoming party can buy time. I've literally kited groups away by merely existing.
Besides SCH and AST don't have access to Protect in PVP, we have one DOT, and our key attack is nerfed to hell damage-wise as it has secondary traits to hinder attackers (Broil has TP and MP damage and Malefic inflicts slow) that focusing ice can feel like a waste of mana verses slowing down other players. Anyway, selfhealing at warp speed is the best method to play bait, since then you're more of an active target if you can last more than 5 seconds.
It's not the BEST strategy to always use, but it's an option that's worked in my team's favor enough times I can't rightly write it off.
Also;
SCH fairy uptime is limited to the fairy gauge, and Eos only.
AST can draw cards but not burn or hold.
Mana rates are fixed and high.
Our ONLY AOE heal is the LB.
Heals potencies are sky high, however.
Probably has been said, but keep/raise exp for all (get same) but sell better stuff with marks as a reward for winners.
Yeah, I've been playing AST a lot to level it up on my alt. I've gotten Battle High a lot of the time just from spamming Malefics while healing up everyone in my entire alliance since hardly anyone wants to play a healer. (I did end up having to solo heal 23 other people in one game)
But since I usually stay with the main force, I don't get targeted for some reason. People really like to leave me alone. /shrug
I'm spam healing the tank instead.
Maybe I'm just suggesting things that would help me get more experience...
*is the highest damaging healer in any Frontline game with like 50-70k damage to PCs*
Also known as Yukikaze Yumishi on Midgardsormr.
Jesus Christ, lol. Nice job!But since I usually stay with the main force, I don't get targeted for some reason. People really like to leave me alone. /shrug
I'm spam healing the tank instead.
Maybe I'm just suggesting things that would help me get more experience...
*is the highest damaging healer in any Frontline game with like 50-70k damage to PCs*
TBH, I see people spread out indifferent to party lines more often or not, and as far as I can tell, everyone does that as I freelance.
This might be Primal PVP verses Aether PVP, too, but healers tend to be more numerous than tanks here, and whoo, are you a walking bullseye if you heal. Even sticking to a crowd means nothing because people straight up hunt for healers.
It's pretty hilarious in comparison.
Yeah, when I'm on Monk, I build up my stacks and then I dive head first into the crowd and burst down a healer. Generally I'm pretty successful with doing that, especially with potency on Tornado Kick.Jesus Christ, lol. Nice job!
TBH, I see people spread out indifferent to party lines more often or not, and as far as I can tell, everyone does that as I freelance.
This might be Primal PVP verses Aether PVP, too, but healers tend to be more numerous than tanks here, and whoo, are you a walking bullseye if you heal. Even sticking to a crowd means nothing because people straight up hunt for healers.
It's pretty hilarious in comparison.
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