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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i agree with the tank chocobo!

    it can't hold enmity and it dies very quickly. i understand that it should not replace a real tank, but with the current state the tank-chocobo is completely useless: it can't tank at all.

    i have a maxed out rank 20 chocobo and even with the enmity-boost food i rip off hate easily simply by healing the chocobo.

    at least let him build enough enmity to stay above healers and DDs. it's okay that he is such squishy i guess.

    however, the tank chocobo suffers a lot that the chocobos in general only scale with your level and not with your gear.

    the healer stance needs some rework as well.

    especially should the chocobo stay further away from me. in healing stance the chocobo stays only 1 yalm away from me and gets hit from every aoe. he is more busy with healing himself than healing me.

    the only stance i really use is the DD stance, wich is always helpfull, since he can't do much wrong there. he actually use his stun properly to stun casts and aoes and stuff, instead of just using it random, wich is nice.

    so my ideas for a fix:

    - scale the stats of the chocobo with your current item-level instead of the character-level
    - increase the enmity the tank-chocobo builds
    - let the healer-chocobo stay further apart from the character

    and:

    - an option to automatically use a Gysahl Green from your inventory when the timer runs out, so the chocobo doesn't disappear every 30 minutes (this is btw again something the tank-chocobo suffers a lot under, since it's enmity drops to 0 when he disappears and he will never get it back after you resummon him)
    (0)
    Last edited by Tint; 07-03-2017 at 07:14 AM.