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  1. #31
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ADVSS View Post
    probably not. They might with the patch bringing savage, Im expecting either small potency/tp changes really, maybe enmity boost, if were lucky theyll probably go back to vit/str or just give up and finally make vit the dmg calculation at like 80 percent or something
    I've been hoping that the complete silence from the dev team indicates that they're frantically working to fix the problems, but I have to admit that you're probably right.
    (3)

  2. #32
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    They should not nerf or touch Pala at all right now, Paladin is finally perfect for its intended role.

    Instead, they need to buff the other Tanks up to it. Nerfing Paladin won't make the problems Warrior has go away regarding its clunky rotation or way too harsh penalty for stance-dancing or the uselessness of 'Shake it Off'. All of this won't change with a Palaidn Nerf, but only with a Warrior buff.

    Oh and above all:

    USE VIT AGAIN FOR TANK DAMAGE
    (4)

  3. #33
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Falar View Post
    Because Bloodspiller being on the GCD reduces the # of SS or SE per minute----both of which generate resources.

    If someone thinks that is "too many oGCDs to handle at once" I do not know what to say---we had many more before and they were easy to manage.
    the skill is a dps gain no matter how you look at it and looking at the speed we generate MP looks is balance on it, DRK generate a lot of mana in grit with syphon bonus and out grit with BW+delirium, and Bloodspiller is awesome bcs you can use it betwen combos and dont break it giving us the dinamic we lose with the old delirium, i dont say it like "to many oGDC" im talking about change a skill how works perfectly and bring us a lot of fun for no special reason, if we lack dps just buff the potency.
    (0)

  4. #34
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I am expecting major enmity boost for all tanks across the board. However I don't expect a real update to WAR and DRK
    (1)

  5. #35
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    the skill is a dps gain no matter how you look at it and looking at the speed we generate MP looks is balance on it, DRK generate a lot of mana in grit with syphon bonus and out grit with BW+delirium, and Bloodspiller is awesome bcs you can use it betwen combos and dont break it giving us the dinamic we lose with the old delirium, i dont say it like "to many oGDC" im talking about change a skill how works perfectly and bring us a lot of fun for no special reason, if we lack dps just buff the potency.
    It will be even more fun oGCD and stronger.
    (0)

  6. #36
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Falar View Post
    So did the other tanks.

    TO be fair, PLD had a trait to make convalescence better.

    But when I compared my PLD hotbars to DRK hotbars at L60 the difference could be seen there--on PLD, 10% convalescence was lost and that was really it. If we want to count foresight, mercy stroke, and bloodbath well all tanks lost those.

    My PLD still has Rampart, Provoke, Convalescence, etc. Why would we count Rampart anyway since DRK lost Shadowskin?

    Again, I assumed PLD was going to get better in this expansion and hoped for it. It needed a spammable AoE for sure, otherwise dungeons really sucked.
    I'm well aware other tanks lost stuff too. You asked what PLD lost. I told you. Other people tried to pretend that they didn't really lose them, which is a total crock.

    Why wouldn't you count Rampart just because another tank class loss a functionally similar ability? That doesn't have any bearing whatsoever on whether or not PLD lost it.

    You guys are being silly.
    (1)

  7. #37
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nixxe View Post
    I'm well aware other tanks lost stuff too. You asked what PLD lost. I told you. Other people tried to pretend that they didn't really lose them, which is a total crock.

    Why wouldn't you count Rampart just because another tank class loss a functionally similar ability? That doesn't have any bearing whatsoever on whether or not PLD lost it.

    You guys are being silly.
    The point is, the things PLD lost, all tanks lost.

    The abilities that went to role abilities are all equippable still and unchanged (except convalescence).

    DRK lost 3 core abilities that were tied together---DD, Reprisal, Low Blow. How would you like it if PLD lost goring blade, shield swipe, shield bash, and Sheltron this expansion?
    (4)

  8. #38
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I don't think DRK has it too bad. People underestimate the power of TBN as utility. As a DRK main, I'm happy with what we got. Maybe change the TBN use so it's not a dps loss without grit and increase shield duration by 2 seconds max.

    Warrior on the other hand offers no defensive utility to the group. I think they need something to even the playing field.

    PLD's threatening advantage is divine veil since it's aoe. It's other single target defensive utility has a big CD and one is locked behind 50 gauge compared to TBNS spammable 15s cd that builds gauge.
    (1)
    Last edited by Daniel_Fury; 07-03-2017 at 01:39 PM. Reason: Correct interpretation
    How Steel Cyclone should look!

  9. #39
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    Honestly if DRK just did like... 5-10% more DPS and WAR did 10-15% more DPS than they do now all of this mess would make sense. Having garbage utility while only doing -enough- DPS is really lame.
    Someone mentioned in a thread earlier talking about DRKs being able to keep BW/BP up 100% of the time via Bloodspiller and Quietus. I think that would make for a DPS increase without raising the skill gap to much right?
    (0)

  10. #40
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Falar View Post
    The point is, the things PLD lost, all tanks lost.

    The abilities that went to role abilities are all equippable still and unchanged (except convalescence).

    DRK lost 3 core abilities that were tied together---DD, Reprisal, Low Blow. How would you like it if PLD lost goring blade, shield swipe, shield bash, and Sheltron this expansion?
    That's just plain wrong. Convalescence was a cross-class ability for you before. It still is. It was a baseline ability for me, and a buffed one at that. I now have to give up a role slot to get it back, instead of actually acquiring an additional ability. That is a loss for paladin and only paladin, while the status quo is preserved for the other two classes, which have only ever had it through cross-class. The same goes for Provoke, Awareness, Interjection, and Rampart (with respect to Warrior only). If I want those things back, I can't use any other cross-class ability. DRK's losses were Shadow Skin, Low Blow, Reprisal, and Dark Dance, not the PLD borrowed abilities. The PLD borrowed abilities are all losses for PLD at this point, which has to spend a role slot on them just to almost get back to where it started. It's cool if you guys don't like the changes to your classes or think there need to be buffs or whatever, but trying to distort the situation isn't helpful.
    (1)

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