Totally confused what they envision tanks to be. On one hand you nerf DRK life steal/sustain to the ground, and war too, then you give paladins 4x as many clemency they had in 3.0, Personally PLD is doing great in all areas, which Im fine with as long as the other 2 can do so as well. All they needed to do is do pld this way, not touch warrior, and bring extra dmg or life sustain and maybe tbn for utility to drk. Probably would be way more balanced then. But lets be real - they still havent figured out what to do with tank accessories at all either. I would expect a few changes throughout 4.0 hopefully not nerfing paladin but to bring the other 2 back up. Sadly it will probably be potency adjustments when what they need is some change in skills as well.