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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66

    Why PLD is not balanced.

    So we have a new expansion and the tank balance we were promised in lieu of a 4th tanking job is nowhere to be seen. I'd like to talk about why and what can be done, and its really very very simple.

    PLD got more utility. Yes it already had utility. BUT, DRK and WAR's utilities were either DPS oriented (Eye) and thus more valued, or had higher uptime or were more easily implemented/applicable to the content (Path, Reprisal, Delirium).

    In 4.0, DRK and WAR were pretty well cleaned out. Both of them lost numerous abilities and PLD lost none. Even now, PLD has about the same amount of button bloat if not more than it did before. Most of this loss was felt in the utility department.

    Make no mistake, the new abilities and additions to PLD were well deserved. However SE did go a little bit overboard with the potency buffs (Fast Blade buffed to 160 potency - wat).

    See, the thing that made DRK and WAR so much better in 3.x was that their utility was better AND their DPS was better.

    Now, you've got the reverse of that problem. DRK and WAR lost all or almost all of their utility. Which would have been fine if their DPS had stayed where it was relative to PLD. But it didn't. PLD now deals just as much if not slightly more damage than DRK and WAR. Now, this DPS disparity is very small, but when you consider the fact that they pruned almost all of the other tanks' utilities, you can see the problem right?

    DRK and WAR either need utility to make them competitive with PLD, or they need to have their damage buffed to compensate.

    "BUT SYZ! THEN WE'LL GO BACK TO 3.X and PLD WILL BE BAD WAHHH"

    -NO. Because Path/Reprisal/Delirium and WAR's exclusive provision of the slashing debuff are no more. Even if DRK and WAR both outdps PLD by a noticeable margin, when raid mitigation is required, they have next to nothing to offer anymore. And before you say raid mitigation isn't valued, realize that after Gordias, these were the main reasons DRK/WAR were taken over PLD. DPS checks in Midas/Creator were not harsh at all. Reprisal/Path was just better.

    Right now, the only thing stopping groups from going double PLD is the LB penalty. They'll take a DRK if they feel they need TBN for whatever reason, and WAR if they're more concerned about DPS. I'm not even saying this from a meta standpoint - wouldn't YOU take double PLD if you were serious about clearing content in a timely fashion?

    To all PLDs still recovering from 3.x, this is not personal; most of us wanted PLD to be buffed, and frankly, PLD's DPS was barely behind the others at all as of 3.5. Had they removed Path and Reprisal things would have been relatively balanced in terms of utility vs. DPS between the 3 jobs. And because none of the tanks has a DPS utility like a trick attack or the like, its even easier to balance. Give the tanks that offer less utility more DPS, not the same or lower. No one wants PLD to be left behind again, but now once again, you have one tank that is doing things the others can't, and everything they can do it can do just as well if not better. DRK and WAR offer NO raid mitigation whatsoever. TBN helps one person at a time, but its nothing compared to Cover+Intervention+Divine Veil. And they don't even offer substantially higher DPS to compensate for this. This is a problem.

    SE, please get it right and stop bouncing from one extreme to the other.
    (25)

  2. #2
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,147
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I am willing to take nerfs as a PLD as long I get more fun for my gauge, instead of saving it when I need mana or for a tankbuster.
    Like, seriously - WAR and DRK have half a dozen of uses for their gauge, where we are stuck with a single block ability we have gotten on level 52.
    (4)
    Last edited by Arrius; 07-02-2017 at 10:07 PM.

  3. #3
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    IMO PLD is balanced and shouldn't be nerfed
    the other 2 tanks are in their current situation because SE suddenly had a brain farts and decided to change something that isn't broken and made it broken again
    buff the other 2 tanks to PLD level and it'll be good again
    (28)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Honestly if DRK just did like... 5-10% more DPS and WAR did 10-15% more DPS than they do now all of this mess would make sense. Having garbage utility while only doing -enough- DPS is really lame.
    (6)

  5. #5
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    They did mess this up bad but I think they can leave PLD alone while buffing DRK/WAR.

    A good start for DRK would be reverting Dark Passenger, easing up on the BP nerf, and taking Bloodspiller and Quietus off the GCD.
    (9)

  6. #6
    Player
    Junyroku's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Gabriel Xander
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    SE needs to buff or make changes in WAR/DRK tanks, they nerfed it a lot and now is not fun at all playing those classes
    (4)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Falar View Post
    taking Bloodspiller and Quietus off the GCD.
    you are pretty obsessed with this, idk why you want this skill oGDC so bad, i agreed with Dark passenger, with BP not so much thanks the way they solve it with Syphon strike, the Bloodspiller and Quietus oGCD is ridiculous, if you complaing of the lack of oGCD per combo then you are not using DA properly, the rate of oGCD now per skill is almost superior that heavensward
    (1)

  8. #8
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    you are pretty obsessed with this, idk why you want this skill oGDC so bad, i agreed with Dark passenger, with BP not so much thanks the way they solve it with Syphon strike, the Bloodspiller and Quietus oGCD is ridiculous, if you complaing of the lack of oGCD per combo then you are not using DA properly, the rate of oGCD now per skill is almost superior that heavensward
    Because Bloodspiller being on the GCD reduces the # of SS or SE per minute----both of which generate resources.

    If someone thinks that is "too many oGCDs to handle at once" I do not know what to say---we had many more before and they were easy to manage.
    (6)
    Last edited by Falar; 07-03-2017 at 12:27 AM.

  9. #9
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Coming from a Dark Knight perspective----what skills did PLD lose in Stormblood? Because we lost a lot.

    Dark Dance, Reprisal, and Low Blow. Yes, I am aware that there are watered down versions of these available now. These 3 skills were powerful and had good synergy with each other--gone is DA-DD, constant low blow procs, and a reprisal with damage and much more uptime than the current version.

    Dark Passenger, an iconic and strong skill with a relatively long cooldown nerfed into the ground. Revert or delete it.

    Unleash nerfed to the point that leveling queue and L50 sync content are more tedious. Why?

    From a cosmetic/visual perspective I feel a void as well. Delirium was my favorite finisher, the sound of reprisal, the sound/visual of Scourge and all 3 had cool icons.
    (5)

  10. #10
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    At the end of the day all the tanks need relatively similar dmg, mitigation, and utility. These can be accomplished in different flavorful ways but designating them as mitigation tanks or dps tanks almost always leads to a balancing headache.
    (4)
    Last edited by MomoOG; 07-03-2017 at 12:48 AM.

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