Quote Originally Posted by Legion88 View Post
The reason is normal skills get into a skill queue when activated for like 0.5 seconds.
This is wrong.

The reason was explained in my first post and in the video. The execution of the command in the second macro is clipped by the recast timer and generates an error instead of executing ability. Everything in my post is independent of skill queues.

Quote Originally Posted by Legion88 View Post
Macros don't get into a skill queue, they are activated the moment they are in line in the macro.
This is wrong as well.

Firstly macros aren't executed at all they are thrown into the chatbox they are not code. So there is no in line execution.

Quote Originally Posted by Legion88 View Post
This is intended to prevent that macros are used to automate the game.
Look locking a macro for X.XX time will not allow people to automate the game any more or less than they do currently. It makes macros usable.

Your post was 100% wrong.

Next.