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  1. #11
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hyperia View Post
    The question I ask, would you rather have a new expansion or this?
    If they made the world fully open then it would feel like a completely new experience.

    EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.

    Similarly like WoW map transitions.

    EDIT2: For crossing the Limsa bridge it would be nice if they allowed mounts in city states too . It would be a really nice touch to have mounts in cities.
    (0)
    Last edited by Chiramu; 07-08-2017 at 03:38 PM.

  2. #12
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,901
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 97
    Quote Originally Posted by Chiramu View Post
    If they made the world fully open then it would feel like a completely new experience.

    EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.

    Similarly like WoW map transitions.
    It was like that in 1.0, and the result was corridors(canyons, caves, etc) that took 10-30 seconds to walk through because it was loading the next zone. The game's server infrastructure is a bunch of cardboard boxes held together with bubblegum and tape, it couldn't handle loading zones(hidden or otherwise) being removed completely.
    (3)

  3. #13
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I'm not talking of corridors, corridors don't put the puzzle together. The creative team behind FFXIV need to put their thinking caps on to work out how things actually fit together. Corridors do not fit things together.
    (1)

  4. #14
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Chiramu View Post
    EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.

    Similarly like WoW map transitions.
    WoW's maps are a lot less intensive than FFXIV maps. Not only that, but the lore was with long tunnels. You used to have to walk Limsa bridge. You used to have to walk under the canopies to leave Gridania. The main gate to Ul'dah was closed because they needed you to walk through the long tunnel to enter Thanalan. The lore excuse was security or something like that. You can still see those places in FFXIV. It's just where they started in 1.0, they become zone markers in 2.0. Things aren't placed willy nilly.
    (4)

  5. #15
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Wouldn't really be that much work. The transition zones are mostly already made. They just need to be retextured.
    (0)
    Last edited by Galka_Rock; 07-09-2017 at 01:38 AM.

  6. #16
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by Chiramu View Post
    I'm not talking of corridors, corridors don't put the puzzle together. The creative team behind FFXIV need to put their thinking caps on to work out how things actually fit together. Corridors do not fit things together.
    In one of the map views, you actually can see how the maps fit together, though.

    That said, I want to be able to cross the bridges in Limsa again. Or travel under the canopies in Gridania again. Ul'dah should not be seamlessly connected to the map, though.
    (0)

  7. #17
    Player
    Odstarva's Avatar
    Join Date
    Mar 2015
    Location
    Ilsabard
    Posts
    606
    Character
    Sophia Ladislava
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    I don't know how anyone can fight this idea.

    It's wonderful, I'd love for the world to be truly open. It would be wonderful indeed.
    (2)

  8. #18
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    I wouldn't say no to this, really. But I don't expect it to happen anytime soon, either.
    (0)



    Baby, tell me, what's your motive?

  9. #19
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Galka_Rock View Post
    While 1.0 was not without its problems, it was nice how the world fealt truly connected. It would be nice to see the world reconnected.
    I'm not sure about this. Fixing Ul'dah, Gridania and Limsa Lominsa so they are back to single maps might be difficult, but these are the maps that suffer the most from V2.0's break up into smaller maps, because the loading time with just running back and forth between two parts of the cities is a detriment.

    BUT...

    V1.0 was far more seamless, you could literately walk in and out of everything without seeing loading screens.

    But V1.0 was not SWTOR, SWTOR was pseudo-seamless, walking in and out of instanced areas without seeing loading screens was good, but places were clearly partitioned, and visually walled off if you weren't the right class/alliance. In FFXIV V1.0 none of these partitions existed. In V2.0 we see these partitions along the ground and the sky.

    V1.0 was partitioned between La Noscea (where to get to the mainland you had to get on board the ferry which was an instance) and Ul'dah's Thanalan map. It took a very long time to walk between everything. Had they introduced Chocobos and Airships from V1.0 they might not have suffered from some of the initial backlash, since one of the pressing complaints was that the world was just copy-pasta, everywhere. People would have paid less attention to that copy-paste rush job if they weren't forced to keep going through it.

    I do recall in V1.00 and the V1.00 beta that there was a loading partition somewhere between Thanalan and The Black Shroud , and it was filled with a lot of low-level mobs, so it wasn't a huge pain to get from one side to the other side, you were just likely to get lost on the Black Shroud side.

    In V2.0, the entire Airships aspect feels glued on, why use them when you can just teleport? Why bother with a seamless world when most people aren't going to see it or revisit it. Even the Chocobo Porters, I have never seen anyone use these. I've only used them maybe twice before the getting the Company Chocobo.

    In a way I'd say that V1.0 and V2.0 screwed up with how the Aetherytes were setup. Yes Teleports should exist, but they should only have existed as a way to be revived, and a way to get from one end of a city area to the other end. Getting to Limsa Lominsa from Gridania should have required taking the Airships or walking on foot, not selecting them from a teleport list. If you had a personal airship, likewise it should have only been available to use (for free) from the Airship landing points, which I might add there were more places for them in V1.00, outside the cities. That would have at least made the the seamless maps have a point even when you take the Airship. Instead in V2.00 we get a brief cutscene and then we're just instantly somewhere else, it's no different from teleporting.
    (1)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Galka_Rock View Post
    Wouldn't really be that much work. The tunnels are mostly already made. They just need to be retextured.
    Not much work for the 3 original cities (the city maps from 1.0 just got halved to put in 2.0), but many works for the open world zones and Ishgard (there are more missing between the zones than just canyons, tunnels or stairs).

    The 3 entrance to Ul'dah will get reduced to 2 again and will be changed back to the 10 sec walking tunnels.
    The devs could put mini-zones between the zones to fill up the holes. It would be a good idea to put a sea zone between Limsa harbour and Vesper Bay, that allow us to swim or to dive ourself from La Noscea to Thanalan.

    Quote Originally Posted by KisaiTenshi View Post
    Instead in V2.00 we get a brief cutscene and then we're just instantly somewhere else, it's no different from teleporting.
    Have nothing to do with 2.0, the same did the airships also in 1.0
    (0)
    Last edited by Felis; 07-08-2017 at 07:16 PM.

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