Quote Originally Posted by IveraIvalice View Post
It sounds like the people asking for this don't know how game development works.
Game dev here. What you are talking about is modularity, and it does still exist in 2.0, obviously. But what you are pointing out is true. The transitions would require a lot of work. It wouldn't be as simple as tacking on a tunnel and calling it a day. It would need to look natural (as you pointed out, the textures vary quite a bit from zone to zone.) The programming and the QA attached to this would be pretty huge. If players find a way to pass through these volumes more quickly than intended, it can cause serious issues. Also like you pointed out, the min requirements for the game would need to be adjusted a bit. The zones could be kept as is though, they wouldn't need to be remade or anything. This is very possible for the team to do, but there would probably need to be demand for it, otherwise it would be hard to justify the cost.