Results -9 to 0 of 71

Threaded View

  1. #11
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    No games aside from minecraft and similar clones are actually fully seamless.
    You know exactly what I mean; there's no need to play semantics. Go play any of the games I mentioned. You can run through mountains from one zone to the next without a loading screen. The only loading screens happen when you cross ocean to get to another continent (or when you're making use of some form of teleporting fast travel).

    Like I said, though, instanced zones are fine so long as they're properly taken advantage of. That's not something SE has done so far; instead we get narrow, rigid zones tightly limited by invisible walls that feel claustrophobic. We get cities that feel more like just walking down a single boulevard and window-shopping rather than experiencing a city (go check out the capital cities in GW2 - Destiny's Reach, for example). SE can and should do better.
    (1)
    Last edited by Naunet; 07-09-2017 at 06:43 AM.