Quote Originally Posted by KisaiTenshi View Post
No games aside from minecraft and similar clones are actually fully seamless. Minecraft and similar are procedurally generated (and often awful, if not unrealistic looking) and these games are very-very-very empty other than a few choice prefabricated biomes that appear in places.
Seamless generally refers to the loading screens not permanent world space. For instance there is no loading screens outside of going underground in Shrines for Breath of the Wild. Yeah there's a giant low poly mountain model in the distance you can't get to but there's no loading in what you CAN get to. That's seamless, which makes it feel more like a world rather then a series of "maps" or "boxes". There are immersive elements in every game as much as there are in movies (in game emotes and animations are immersive elements for instance), seamless borders is just another aspect of it.

That being said, WoW alone had to remake their world just to allow flying in it, and that is a game with seamless borders. FFXIV would be a nightmare by comparison. I think it's a good idea moving forward to have bigger zones (Kugane is a whole city compared to Ishgard), hopefully they can improve on it for future zones.