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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Galka_Rock View Post
    I don't think it would be too problematic, though. Because, they one, can prevent flying and fast running in transition areas, and two, most systems only take a few seconds to load anyway.
    Since a transition area is just a connecting area between 2 major zones, there isn't anything stoping the player from flying high up in one zone to the point that they could look into the other zone over the transition zone. That would mean the other zone's assets have to be loaded in already while being in the first zone which isn't possible if they are making full use of the memory for each zone which they of course would be.
    The only way to prevent seeing over the transition zone would be to make a very tall transition zone that maybe zig zags so you can't see from one end to the other while flying. Like a canyon pass between two tall mountains or something, but that would need to be similar in every area that you can fly in.

    The second thing is dependant on each persons hardware so it could load very fast for you but people on older hardware would take along time and they need to make that zone long enough for someone on their minimum required specs to be able to run through seamlessly. Otherwise the would need to raise the minimum required specs and that could make some people not able to play well anymore. In general any company wants as many people as possible to be able to play their game because that's more possible players and money so they would try to avoid doing that unless the pros of limiting players on older hardware outweigh the cons (like the PS3).

    They probably wouldn't need to raise the minimum required specs though, they just need to adjust the length of the transition zone but that would absolutely mean they couldn't increase mount speed later like they recently did. They could do what you mentioned and make them slow down when going through it but I imagine people wouldn't like that and complain about that a lot since not everyone knows how that all works and if they did then it would kinda break the illusion and be obvious to them every time they run through.

    There's lots of pros and cons and possible solutions but it's all about if the end result is worth changing something they have working already. Not to mention, I've mostly been talking about the map limits to this, there would definitely be more work needed on the back end system stuff to make this work also, stuff I wouldn't really know about.
    Man I type too much, I gotta work on shortening these
    (1)

  2. #2
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    And that's why there would have to be restrictions.Like you can't fly past this point. Something already in place.
    Also, the connecting areas are tunnels, anyway. Even in newer maps.
    (0)

  3. #3
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    [QUOTE=IveraIvalice;4293426]Since a transition area is just a connecting area between 2 major zones, there isn't anything stoping the player from flying high up in one zone to the point that they could look into the other zone over the transition zone. That would mean the other zone's assets have to be loaded in already while being in the first zone which isn't possible if they are making full use of the memory for each zone which they of course would be.

    And that's why there would have to be restrictions.Like you can't fly past x point. Something already in place. Also, for older syastems, perhaps they could have a "Turn seamless off" function.

    Also, the connecting areas are tunnels, anyway. Even in newer maps.
    (0)

  4. #4
    Player
    Aphex's Avatar
    Join Date
    Apr 2012
    Posts
    38
    Character
    Brick Top'
    World
    Famfrit
    Main Class
    Marauder Lv 68
    You cant turn off seamless transitions. It is a fundamental change. It seems like opinions are pretty divided on this.
    (0)

  5. #5
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by Aphex View Post
    You cant turn off seamless transitions. It is a fundamental change. It seems like opinions are pretty divided on this.
    I'd think of it as one of those get to certain point in the map and then the game will ask you if you want to skip past. Like how aethernets work only automatic.
    (0)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,091
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Galka_Rock View Post
    I'd think of it as one of those get to certain point in the map and then the game will ask you if you want to skip past. Like how aethernets work only automatic.
    Imagining that made me think of Clippy.
    (0)