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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Players: Give us harder stuff.
    Yoshida: Titan EX, Gordias, The Steps of Faith, The Second Coil of Bahamut Savage.
    Players: It's too hard!

    (Those were all things that most people complained about and were changed, abandoned or nerfed in some form. In Titan EX's case, it was removed as a gate to get into other EX primals.)

    Just let the devs be devs. Personally, we don't need WoW crap here. FFXIV is not built around having an end-all armor for the rest of the game. It's not built around the same dungeons with just higher stats to make it more "difficult." It doesn't need a varied scale of armor if it'll all become moot come the next patch anyway. That's the beauty of FFXIV here that it reads like some people mean to change: regardless of whenever you join the game, once story is out of the way, it's incredibly easy to jump in and catch up. You don't need to pour your entire life into the game to stay relevant.
    (1)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    Players: Give us harder stuff.
    Yoshida: Titan EX, Gordias, The Steps of Faith, The Second Coil of Bahamut Savage.
    Players: It's too hard!

    (Those were all things that most people complained about and were changed, abandoned or nerfed in some form. In Titan EX's case, it was removed as a gate to get into other EX primals.)

    Just let the devs be devs. Personally, we don't need WoW crap here. FFXIV is not built around having an end-all armor for the rest of the game. It's not built around the same dungeons with just higher stats to make it more "difficult." It doesn't need a varied scale of armor if it'll all become moot come the next patch anyway. That's the beauty of FFXIV here that it reads like some people mean to change: regardless of whenever you join the game, once story is out of the way, it's incredibly easy to jump in and catch up. You don't need to pour your entire life into the game to stay relevant.
    Gordias is a poor example. They overtuned it to the point healer DPS was required because even flawless DPS couldn't meet the check. They later acknowledged their mistake and released Midas, which was far better received. Unfortunately, coming off the heels of the disastrous Gordias tier, people had already abandoned raiding.

    Nevertheless, why is it always a dichotomy? Asking for harder content doesn't have to mean soul crushingly difficult. When people ask for harder dungeons, they means imply dungeons we don't completely faceroll. Susano and Lakshmi EX are considered jokes. That doesn't mean they have to be bumped up to Brute Justice or Living Liquid levels. Letting the "devs be devs" is a nice sentiment but if the content bores, people will wind up not doing it.
    (2)