Except BDO has awful translation, and awful almost everything else, except for combat which is nice.
Better to ask for something which would be a 100% improvement here, even if some people apparently don't know how to make good use of said improvement.
I can agree for harder dungeon related content. WoW's Mythic+ just isn't what I'd wish for this game though. The only thing I ever found fun about Mythic+ was the modifiers to trash and players. The concept of mad rushing the dungeon for hopes of a higher level key to just do it all over again was never exciting in the least. I'd prefer something challenging because the encounter is challenging, not because we need to cheese it to beat a timer.
Pretty sure Greedalox was being facetious. The top voted comment in this thread is a very dismissive "go back to WoW" remark rather than meaningful critique of the actual idea put forth by the OP.
I actually agree with this. I don't think everything about Mythic+ is a good idea - some execution if it is actually monstrously poor, in fact. But the basic tenable concept - harder dungeons with rarer or greater rewards - is something I think a lot of people who play this game might like to see, especially if it doesn't impede the progress of those not seeking a challenge.I can agree for harder dungeon related content. WoW's Mythic+ just isn't what I'd wish for this game though. The only thing I ever found fun about Mythic+ was the modifiers to trash and players. The concept of mad rushing the dungeon for hopes of a higher level key to just do it all over again was never exciting in the least. I'd prefer something challenging because the encounter is challenging, not because we need to cheese it to beat a timer.
I always imagined an "Extreme" dungeon would just reward more tomestones or something of the like. Skilled players can cap faster but it doesn't completely invalidate expert roulette or whatever.
Last edited by loreleidiangelo; 07-03-2017 at 03:33 AM.
The issue with this was it was intended to give a solid end game option for non-raiders/pvp players. It became the worst thing in a while because you couldn't use party finder and people wouldn't take/go with you unless you were in the highest gear possible. It became a way for raiders to gear up their alts and no one else was allowed.
It might have gone better if Blizzard put in an item sync in the system; that way your gear was less important.
Players: Give us harder stuff.
Yoshida: Titan EX, Gordias, The Steps of Faith, The Second Coil of Bahamut Savage.
Players: It's too hard!
(Those were all things that most people complained about and were changed, abandoned or nerfed in some form. In Titan EX's case, it was removed as a gate to get into other EX primals.)
Just let the devs be devs. Personally, we don't need WoW crap here. FFXIV is not built around having an end-all armor for the rest of the game. It's not built around the same dungeons with just higher stats to make it more "difficult." It doesn't need a varied scale of armor if it'll all become moot come the next patch anyway. That's the beauty of FFXIV here that it reads like some people mean to change: regardless of whenever you join the game, once story is out of the way, it's incredibly easy to jump in and catch up. You don't need to pour your entire life into the game to stay relevant.
The only aspect I like about "tuning a dungeon" is if it was specifically for a boss-rush. eg remove the trash mobs and just fight the bosses. Boss rushes would be run at minimum ilevel sync so they can not be overgeared. Get a S/SS rank get a bonus. Get an A rank get the normal reward (100% tomes/experience) the dungeon would normally give out. Get a D/C/B rank and only experience/tomes rewarded (75% for B, 50% for C, 25% for D.) Also the dungeon timers would be reduced to 15 minutes with a "time to beat" listed.The issue with this was it was intended to give a solid end game option for non-raiders/pvp players. It became the worst thing in a while because you couldn't use party finder and people wouldn't take/go with you unless you were in the highest gear possible. It became a way for raiders to gear up their alts and no one else was allowed.
It might have gone better if Blizzard put in an item sync in the system; that way your gear was less important.
Mabinogi actually had this as an option for the "easy/intermediate/hard" too, but just about everyone you tried it, did it to cheese the leaderboard by spamming cash shop items. Hence a boss rush would have to disable items too. Once you got the reward you never play it again. So that aspect was seriously broken.
The sad fact this got 31 upvotes is shameful. Not because it's a wow bash, but because there are 32 literate adults lurking on this forum who don't seem to realise that almost every aspect of FFXIV's gameplay was lifted from other MMO games. Putting features from other games in FFXIV is KINDA what they do around here, you snowflakes. Get some perspective.
"Shut up, Galgarion, you don't know what the hell you're talking about!" they furiously replied while some waited in group finder for their dungeon to pop, while the others awaited their LFR Susanoo, and still others tackled their public quests and rifts.
Last edited by Galgarion; 07-03-2017 at 04:02 AM.
Gordias is a poor example. They overtuned it to the point healer DPS was required because even flawless DPS couldn't meet the check. They later acknowledged their mistake and released Midas, which was far better received. Unfortunately, coming off the heels of the disastrous Gordias tier, people had already abandoned raiding.Players: Give us harder stuff.
Yoshida: Titan EX, Gordias, The Steps of Faith, The Second Coil of Bahamut Savage.
Players: It's too hard!
(Those were all things that most people complained about and were changed, abandoned or nerfed in some form. In Titan EX's case, it was removed as a gate to get into other EX primals.)
Just let the devs be devs. Personally, we don't need WoW crap here. FFXIV is not built around having an end-all armor for the rest of the game. It's not built around the same dungeons with just higher stats to make it more "difficult." It doesn't need a varied scale of armor if it'll all become moot come the next patch anyway. That's the beauty of FFXIV here that it reads like some people mean to change: regardless of whenever you join the game, once story is out of the way, it's incredibly easy to jump in and catch up. You don't need to pour your entire life into the game to stay relevant.
Nevertheless, why is it always a dichotomy? Asking for harder content doesn't have to mean soul crushingly difficult. When people ask for harder dungeons, they means imply dungeons we don't completely faceroll. Susano and Lakshmi EX are considered jokes. That doesn't mean they have to be bumped up to Brute Justice or Living Liquid levels. Letting the "devs be devs" is a nice sentiment but if the content bores, people will wind up not doing it.
It's also shameful because "I won't use this feature" isn't an argument against implementing something. People don't think of things like efficient development time, meaningful reward systems, variety of gameplay or increased player choices. They just cry NO at every suggested feature they themselves are not interested in doing or using, because The Twelve forbid someone else has more fun in this game than before.
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