8 man raid dungeons in 1.x style, please
Last edited by Driavna; 07-02-2017 at 05:50 PM.
You dont want higher difficulty content thats already done, that just has bigger numbers and maybe 1 or 2 extra mechanics, what you want is like Rift when i played years ago - higher tier raids. New raids but higher difficulty, everyone could do tier 1, tier 2 was starting to get tricky/serious/challening/fun and tier 3 were for those wanting to push the envelope. For the casuals that want to see and do everything, all they are missing out on is some more boss/raid fights and slightly better gear. It's like wanting to bring olympic sports down to your level because you don't want to invest the time or don't have the skill - Everything else shouldn't lower itself to serve you, especially when you can engage in the other 98% of content and you have something to maybe work towards still (since even the top tier isn't impossible by far) instead of having easily blown through everything because it was made easy for you, making it boring and useless for the rest of the population.
Last edited by Wiskiz; 07-02-2017 at 07:16 PM.
I would love to and it would fix most issues with speed running dungeons, since mythic is already a speed run that punishes death and it would make old dungeons relevant again (you can either scale them or not, and they could give rewards like glamour or mounts).
I'm 1000% sure they won't do this because they already said they rather focus on making new "content" but considering we have so many dungeons with literally zero reason to return into them (beside exp), it would really be nice for sure.
I'd rather have dungeon revamps that add a fresher spin on the dungeon rather then just it being the same leveling dungeon with the same mechanics only higher mob stats.
Mythic+ was an excuse made by blizzard to not have to release much in the way of new dungeons over the course of the expac. It lets them focus just on raids and a dash of world content. With grind time padded by the random warforged/titanforged buffs with random secondary stats so that people play WoW like its diablo. Always hunting for that higher ilvl version of the same item that actually has the stats they need. Complete with random legendary drops. Oh and item level scaling the mobs so that they can make trying to simply complete quests more painful as they try to push flying further and further out cause the current dev team leaders have jump puzzle games in their list of favorite games and thus hate flying but cannot remove it because that would cause a mass exodus of players... again.
Personally I can only see problems with this idea, specially after the mess that wow made out of them...
How would they work? People are already complaining that repeating the same dungeons over and over is boring, so now they have to repeat them even more for gear?
-Do you make harder versions of the bosses and mobs, taking away development time that could be used in new enviroments or content? And do that for every single level? As you increase the difficulty level they're gonna be slower, and since M+ is all about repetition, it looks like it would be boring extremly quick.
-Do they only increase HP and attack damage? People speedrun dungeons for a reason, doing the same thing for the 500th time is not fun, so they do it fast, get what they want and get out, harder dungeons would make the runs slower, becoming boring quicker, since, even if it hits harder, it would still be the same enemy, in the same zone, with the same attacks.
-Do you attach modifiers to the instance like wow does? How would that affect jobs? Some modifiers in wow already screw over some classes and seeing how rigid some rotations or class mechanics are, they could very will shut a job out if they happen to land in a dungeon with that modifier
-What about gear? Do we need to increase ilvl even further to accomodate for so many new levels? Numbers in WoW are already ultra-inflated, reaching the millions, FFXIV is already going down this route, with tanks already at +40k HP only two expansions in, so those numbers would need to go even further up to make space for all the levels between savage and M+, big numbers are fun, but when everything is calculated in the thousands and millions they stop having that effect.
I'm all up for harder, 8-man dungeons but having a repetition system like M+ would only cause people to burn out in a hamster wheel of repeated content, where said content is already done quickly for a reason.
All of this is personal opinion.
Well I don't want to quote anyone in particular since a same users shared the disinterest. I'm sorry that many people find playing recycled content to be a waste, but my thing is that we all do our roulette and such every day and see this content over and over again. We do the raid for content and are done for the week. See I'm a disabled person and also a social shut-in and have been for over 6 years. Now I know someone could say maybe I need another hobby to occupy my time, but I feel like once everything is done for the week, there's not much else to do but gather, craft, and PvP. Perhaps they could make Mythic+ style dungeons that are very difficult and completely original, instead of recycling old content.
However upon making this thread I realized Diadem, or maybe a new deep dungeon might fix this itch for me if the rewards are relevant.
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