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  1. #51
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    In dungeons, especially ones like moonfire faire difficulty.
    (0)

  2. #52
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,155
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    in a game designed as a platformer.
    (1)

  3. #53
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Roda View Post
    Nowhere.
    Not until they change their jumping mechanics.
    This, Currently, it looks like there's eight different jump lengths, dependent upon millisecond timing between forward and space keys, essentially random. I'd either like to see just two jump lengths, with and without sprint, and the puzzles tailored to them.
    Or, some way of selecting one of the 8 distances with 100% certainty. Such as a specific jump ability that you follow with a number, that specifies the distance (height is fixed as now).
    (0)

  4. #54
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Roda View Post
    Nowhere.
    Not until they change their jumping mechanics.
    This 1000x, I still can't get my art work because of that stupid kugane tower!

    Ugh replied to a necro darn it! OH well I still hate that tower!
    (1)
    Last edited by Nyvara; 03-10-2019 at 05:28 AM.

  5. #55
    Player
    Gwenorai's Avatar
    Join Date
    Feb 2019
    Location
    Ivalice
    Posts
    1,162
    Character
    Dyslexius Nervar
    World
    Odin
    Main Class
    Reaper Lv 90
    No... never.
    I'm still not over Eternity Vault platforming in SWTOR. Just no.
    (2)

  6. #56
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    It wasn't a jumping puzzle per say, but they should of kept the obstacle course in Costa Del Sol during the summer event. Add some more rewards to it and you have a decent minigame that you can do while waiting for the duty finder.
    (0)

  7. #57
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    I would actually like the ability to reach the moon-viewing balconies of the castles that surround Kugane. There would be an opportunity for a splendid view.

    (2)

  8. #58
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Until they fix the issue of all the invisible floors, jumping puzzles will be much more frustrating than they need to be.

    I don't mind them, they serve as a fun distraction, but man, Kugane tower was obnoxious because of how disorienting it is to land on literally nothing and fumbling because you think you missed, its an issue that is all over the game, an issue that really makes the jumping puzzles less enjoyable as a result. I don't even mind the clunky movement of the jumping, that is what makes them kind of difficult, its gratifying to get it right, but the invisible floors are something we could do without.
    (3)

  9. #59
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Leap of Faith and the sightseeing log has left me with a severe disinterest in anything and everything involving jump puzzles or obstacles. I'm ok if they remain optional so players that do enjoy them can do them to their heart's content, but at this point I am clamoring for the return of 'time of my life' and 'vase off' at the MGS because I am just sick of it coming up all...THE...TIME.

    I actually really like puzzles of all sorts of types: jigsaw, logical/deduction, and the ones you take apart and put back together. The thing about these puzzles though is that you don't have to start over if you make a wrong move. Getting near the top of a jump puzzle in this game only to fall all the way down and start from square one will have me put aside a budget for broken controllers. No thanks!
    (0)

  10. #60
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gemina View Post
    Getting near the top of a jump puzzle in this game only to fall all the way down and start from square one will have me put aside a budget for broken controllers. No thanks!
    This is why if there's a long puzzle, they will usually put checkpoints along the way. You can still fall if you mess up badly, but usually it's only a minor setback.
    (0)

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