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  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by LastDream View Post
    snip
    Glad to explain it for you then. Although you answered it yourself, it may not be obvious to everyone, so I'd be happy to clarify.

    In 3.2 onward, you had 12 seconds of AF III. You had 3 primary AF rotations (disregarding procs for now, but we'll get into it). F4 has a base cast time of 3 seconds, F has 2.5. Thus, we had:

    - F4x3>F>F4 (9+2.5, 0.5s window for the AF III refresh)
    - F4x2>F>F4x2 (6+2.5, 3.5s window for the AF refresh- this one is important)
    - F4>F>F4x3>B3 (9+1.5, 1.5s window to get the B3 off and go into UI III)

    You could be whatever suited the situation best. The middle one is the most common rotation. As you can see, you had around 3 seconds of leeway during the initial part of your AF rotation and you were left with AF III on a 12s timer, in which you had to cast 2xF4 and B3 for a total of 7.5s casting things. This gave you a 3.5s window in the first part, and a 4.5s in the other, and thus you could fit 2 procs there (or just run around for mechanics without losing F4s).
    With higher speed and some slidecasting, this would become even more comfortable.
    The merit of 3xF4>F, as tight as it is, is that if you could do that, you were left with 12s of AF in which you only needed one F4 and one B3- you had 12-4.5=7.5s of AF leeway in which you could shove Thundercloud procs while running around.

    The current 4.0 scenario has only one rotation:

    - 3xF4>F>3xF4>B3 (9+2.5s, meaning you have 1.5s for the AF refresh and 2.5s for the UI III refresh)

    Even if you predict heavy movement, there's no way to alter your rotation for it. Since the cast time of 3xF4+F is 11.5s, and your AF now has 13s of uptime, you have a 1.5s window to work with. Compare with the previous 3.5s for F4x2>F>F4x2 or the massive 7s for the 3xF4>F>F4.
    No matter what you do, that 1.5s will haunt you. So if anything happens you're forced to cut the rotation a F4 short.

    So, not only does your rotation have less versatility (sluggish), your timing windows are a lot shorter (exact same has 3.0, making it clunkier).
    The fact that our spellspeed right now is effectively lower than in 3.2, make all these issues even worse.
    We can't even use Thundercloud procs in the AF phase without sacrificing a Fire IV now, and before I could fit 2 procs easily (with 1300 SS).
    It feels so... clunky.
    That's why it's clunky.
    That's why I'm here asking for QoL changes and slight dps buffs >: (

    (And no ofense taken at all, apologies if I jumped the gun on you )
    (3)
    Last edited by Galvuu; 07-06-2017 at 12:31 AM. Reason: Formatting