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  1. #1
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ZeroAmano View Post
    TBH if you think RDM is just fine where it is then you are completely wrong.
    BLM Fire4/Bliz4 pot 260 and RDM valaero/thunder plus proc stone either fire or jolt2 is 300+270 (plus proc is 50% chance)
    even BLM have leylines that reduce spell casting time it still DOESN'T match the DPS where the RDM is going.
    I think they need to reduce the RDM pot to 240 and 260 level (because the dual casting) then we can talk again or simply reduce the proc chance from 50% to 30%.
    Although RDM playstyle is right at it should be that's true.
    Also Scatter is good enough as it should be.
    It doesn't make sense to pick two random spells from each job's roster and compare potency. A job's potential damage is determined by it's entire kit being used together optimally. Otherwise we could say "Warrior's fell cleave does 500 potency, and it can do it five times in a row! It's not fair to mages! Nerf it!"
    (4)

  2. #2
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Symon17 View Post
    It doesn't make sense to pick two random spells from each job's roster and compare potency. A job's potential damage is determined by it's entire kit being used together optimally. Otherwise we could say "Warrior's fell cleave does 500 potency, and it can do it five times in a row! It's not fair to mages! Nerf it!"
    Techincally, Warrior's Fell Cleave made BLACK MAGE look unfair, due to the way Astral Fire works with potency. You can't trust the potency given by the tooltip, since they're "base" potencies.

    Back in HW (and maybe still now), Astral Fire affects damage like this:

    1 stack: 40% increased damage (1.4x)
    2 stacks: 60% increased damage (1.6x)
    3 stacks: 80% increased damage (1.8x)

    And old Fire IV was its base potency of 280. This meant our base, bread and butter attack spell was 504 (529after Enochian) potency when all things were said and done, equivalent to an OFF COOLDOWN NUKE.

    Fire IV's potency nerf looks a little bad, now at 468 (though technically 491 after you remember Enochian is a thing), but no less formidable. Plenty to catch up with the 570 potency per Dualcast, though we can put out 468 per cast without waiting 2.3-2.5s for recast afterward.
    (1)
    Last edited by EllieShadeflare; 07-04-2017 at 11:07 AM. Reason: derped the current practical potency

  3. #3
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by EllieShadeflare View Post
    Techincally, Warrior's Fell Cleave made BLACK MAGE look unfair, due to the way Astral Fire works with potency. You can't trust the potency given by the tooltip, since they're "base" potencies.

    Back in HW (and maybe still now), Astral Fire affects damage like this:

    1 stack: 40% increased damage (1.4x)
    2 stacks: 60% increased damage (1.6x)
    3 stacks: 80% increased damage (1.8x)
    Oh I know! I used to main BLM. I just thought getting into it would complicate the point.
    (0)