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  1. #35
    Player
    Sepix's Avatar
    Join Date
    Jun 2011
    Posts
    92
    Character
    Lumoria Minahgo
    World
    Goblin
    Main Class
    Conjurer Lv 70
    The job is fun but it feels like the QA team never played beyond a level 70 dungeon. We don't even have Savage yet but from the EX Primal encounters there are so many glaring inefficiencies already.

    1. Lilies are useless.

    Say what you want, nobody ever looks at them. They disappear randomly on certain casts to lower cooldowns which nobody ever keeps track of. Nobody checks their Lilies before Divine Benison usage either. You just check if the button is lit up. You can hide the Gauge and you won't even notice. They just came up with this nonsense because every other class has one and they had no better idea. If anything they should have given us a Gauge that keeps track of all the Regen timers on different targets. That thing would be useful and match WHM playstyle a lot more than this Lily thing.

    2. Divine Benison shouldn't use Lilies. Here are some options how it should have been.

    1. Put it on a 30 sec timer and be done with it.
    2. Make it cost MP and give a target that has been affected by Benison a Debuff that stops the target to receive the effect again for 30 seconds. (My favorite!)
    3. Implement the shield effect as a Cure II trait that can only pop every 30 seconds

    3. Plenary Indulgence is even more useless

    Confession stacks are already stupid by itself but the 30 sec duration on top of it makes this completely pointless. I honestly don't know how the QA team played WHM in their tests but I barely even cast a Cure spell every 30 seconds. Let alone enough of them to keep the stacks up and viable. Not to mention that Plenary Indulgence itself is nothing than an extra tetragramation that is available randomly. Instead of that whole useless mechanic they could have given us a trait that has a chance to reset the tetragramation cooldown with a Cure or Cure II crit. Again, this skill just exists to fill the hotbar because they turned all our skills into role abilities.

    4. I can see other WHM's confession stacks.

    Don't even need an explanation here of how stupid this is. I now have a useless stack with a useless skill and on top of it don't even know if the useless stack is mine to use the useless skill. How did this even pass tests?

    5. Mana Regeneration needs a nerf

    I can die on Susano Ex in the final phase and be back at full mana 1 minute later while DPSing. It's completely ridiculous.
    (2)
    Last edited by Sepix; 07-03-2017 at 08:26 AM.