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  1. #11
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    To be fair, if something stood for a good 3 seconds priming something up, any one with a working brain stem would move out of its way.
    (2)

  2. #12
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Clawbriar View Post
    To be fair, if something stood for a good 3 seconds priming something up, any one with a working brain stem would move out of its way.
    With how many players that get hit by attacks that aren't telegraphed I'm not sure about that......
    (3)

  3. #13
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by EdwinLi View Post
    We did see all of Zeno's attacks when we fight him and dodge, based on the play to choose to avoid the hit box or not, these attacks by our natural actions.

    Zenos was stronger because he was a level 70 in power. Lore wise, Zeno was the reason why our character was leveling from 60 to 70 since during 3.X era our character assumed level 60 was the peak of their power. As our character gets closer to level 70 we become strong enough to actually harm Zeno who is set as level 70 by default.

    In certain boss fight we also see other special attack markers as well which we choose to dodge as the boss mechanic such as a Charge link marker, the +/- mechanic marker, and etc.

    Every attack mechanic marker we see is the result of the Echo showing us. When a NPC follows use to dodge a attack they are acting out to the action of WoL seeing a attack's length that they cannot see themselves. They themselve cannot see the AoE hit box but they are still skilled and aware enough to assume that a attack is going to be a AoE with their only ability to tell the length of the attack based on the length of the person's weapon being used. For the NPCs combat is basically a Action RPG combat so they must depend on their natural instinct to assume the length of the AoE and how to react to it without being able to see a "hit box" just like in any action rpg combat.

    The Vault incident with the Spear of Light is most likely because it was not a AoE attack but a Single target attack which we see bosses use when they target the Tank player which those are always unavoidable.
    No in the job quest these NPCs react even before we do so they would even move if one would stand still. Also they came running to me before I could even do something so they were even faster then me. And maybe I remember it wrong but I believe that in one HW fight at the end of the expansion Gosetsu and Alisaie also can move out of AOEs.

    Can we truly say that there are levels lore wise? (So is a bug really stronger than the bosses from the crystal tower raids because they are of a lower level than them?) Also I was completely fine in his fight against him and giving time I would have been able to beat his LP down. When he used that AOE it mostly did not hit that much but because plot demands it he can suddenly one hit k.o us with that.

    Lyse and Alisaie also only used single attacks against Fordola (at least it did not feel like a AOE attack) and yet she was able to see them too. I just find it kinda strange to explain game mechanics in lore. I was totally fine with accepting that a fight in the game is not necessary how it happens in lore. I mean we need how many attacks to beat one bug? And yet we strike down Garleans in armor with one hit in some cutscenes.
    (1)
    Last edited by Alleo; 07-02-2017 at 07:50 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #14
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alleo View Post
    ---
    Like I said before, for NPCs combat is a Action RPG combat which means they can still dodge AoE and react to them but they will not see the Hitbox like our character. Instead they must trust their natural instincts and combat experience to determine the length and shape of that AoE and other attacks. For them the combat is basically FFXV combat and thus they must trust their natural experience in battle to determine the actions of the enemy.

    I also mentioned that we see other attacks other than just AoE such as Charge attacks and other mechanic we cannot dodge as Markers as well but we know how to reduce those attacks damage by seeing those markers.
    (1)

  5. #15
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ToasterMan View Post
    With how many players that get hit by attacks that aren't telegraphed I'm not sure about that......
    Their brain stem must be malfunctioning in some way.
    (0)

  6. #16
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    I think you're reading too much into it. Each echo user manifests its power in different ways.

    Reading aether fluctuations to predict enemy attacks was Fordola's power but it doesn't mean it's ours. As far as I'm concerned, seeing aoe markers and the like is still a gameplay feature that should be segregated from the lore/plot.
    (3)

  7. #17
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    Because hes the flash.














    End of discussion.
    (0)

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