I could have sworn Lyse was about to hit on me a few times during MSQ, then bam friend zoned.


Topics like this have cropped up every now and then since SE posted their April Fools "Favour System" years ago. I don't think that the idea of giving the Warrior of Light a love interest is a bad one, but definitely, definitely make it optional. For many players, their avatar is meant to represent themselves, and plenty of characters could have reasons for not wanting their avatar to fall in love with someone (especially if the chosen love interest(s) simply don't interest the player).
Also, don't compare this in any way to the currently existing Eternal Bond system. Marriages between player characters are a completely different sort of fantasy experience than marriage to an NPC. An Eternal Bond partner is an actual living, breathing human being, with all the unpredictability, both good and bad, that that entails. Dating an NPC, on the other hand, is essentially a dating sim where you pick and choose actions to try to obtain favorable results. (I do not advice treating a real-life romance in such a way. Seriously. No matter WHAT anime tells you will work.)
Player



I wasn't trying to address how well it was implemented in SWTOR, but rather the fact that there is at least one example of an MMO with romances as an option.
Bioware romances in general can probably be construed as kind of cringy, but a lot of people do enjoy them.
What happens if they wanna kill the NPC off though - such as with aforementioned heavensward knight (RIP <3 ). Be complicated for their story process if peoples characters are married to their NPCs, especially because invariably people will ofc be drawn to NPCs they know, which mean they will be prominent NPCs, which are always at risk of being written off

Just do what swtor does, and make it a side quest line. We save a damsel in distress and as a thank you both of us go on a adventure quest line and slowly fall in love. Or we help a guy defend his people from the dangerous creatures and in return we slowly build a bond with him leading to us falling for him. So many ways you can write the questline out to make sure it doesn't interfere with the msq. Plus for the argument against, the msq characters often refer to other players as simply adventurers and you are the only WoL. So the whole thought of a lot of ppl liking the same npc can be muted by that.



Let's be real, everyone in the game would just date Aymeric.
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