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  1. #1
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Those ahead of my Machinist who can play the job well find themselves in the ballpark of 10% less. Someone has to be last.

    A few tweaks fine. But lets not pretend a little challenge compared to the braindead 1234 of every other job, and thus a slightly lower metric, requires another huge overhaul. Game is boring enough as it is. Overall output could be tuned with the most minor potency adjustments and people optimising their gameplay. From a non-direct comparison to other classes, people on server linkshells seem to find their dps fine; and as I level, so do I.
    (1)

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mindiori View Post
    Those ahead of my Machinist who can play the job well find themselves in the ballpark of 10% less. Someone has to be last.

    A few tweaks fine. But lets not pretend a little challenge compared to the braindead 1234 of every other job, and thus a slightly lower metric, requires another huge overhaul. .
    1) Being last place is fine. Being below your sister job when played at equal levels of skill is not okay when BRD also brings more utility.
    2) Thinking that this is an argument established by people who haven't mastered their gameplan is incorrect.
    And to that argument
    3) Nobody is asking for an overhaul. They're asking for tweaks. And "minor potency" adjustments aren't going to close the currently existing gap between us and BRD.
    (2)

  3. #3
    Player
    Heimdalgc's Avatar
    Join Date
    Feb 2016
    Posts
    46
    Character
    Heimdal Gjallarhorn
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Just add 10 potency to each skill, another 10 to overheat, wildfire 15 seconds, hot shot give 25 heat. And gay as barrel ad 10%, not 5%
    (0)

  4. #4
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    629
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I dunno but its fucking great in PVP, haven't had this much fun in a very long time. Its passed out my main in level (haven't had much time to play since the expansion hit) by the sheer amount of PVP I have been doing.

    I heard its lackluster at 70, but in PVP its a wrecking ball.
    (1)

  5. #5
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I keep seeing mch have less utility than bards. But when I look at the abilit lists seems about equal to me. What am I missing?
    (0)

  6. #6
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Feidam View Post
    What am I missing?
    Less .5% rDPS contribution (~1.34% v ~2%) among other things;
    Less personal DPS
    No 20% healing up
    No 15% buff for health or defense
    No Raid crit or direct hit benefits

    Instead we have role skills that bards can share too.
    Vulnerability (which is overall for reasons listed above)
    And dismantle. Which, when comparing 10% to 15% it's very clear which one has a larger impact over a larger period of time.
    (1)

  7. #7
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Feidam View Post
    I keep seeing mch have less utility than bards. But when I look at the abilit lists seems about equal to me. What am I missing?
    BRD has:
    Party wide Crit rate +2% with 100% uptime
    3% damage buff with Foe's that last 7 server tics or 21 seconds that can be reapplied approximately every 2:30 minutes
    20 second 15% direct hit up every 3 minutes
    A 45 second instant esuna
    A 10% magic or phys vuln for 30 seconds every 3 minutes
    A 15 second single target mantra(good for tanks)

    MCH has:
    A 5 second 10% damage down on one enemy every 90 seconds
    A 5% damage up for one or all enemies for 29 seconds every 2 minutes

    Then they both also have mp/tp regen and a 20% phys down for 10 seconds in cross role.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  8. #8
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    Quote Originally Posted by RLofOBFL View Post
    BRD has:
    Party wide Crit rate +2% with 100% uptime
    3% damage buff with Foe's that last 7 server tics or 21 seconds that can be reapplied approximately every 2:30 minutes
    20 second 15% direct hit up every 3 minutes
    A 45 second instant esuna
    A 10% magic or phys vuln for 30 seconds every 3 minutes
    A 15 second single target mantra(good for tanks)

    MCH has:
    A 5 second 10% damage down on one enemy every 90 seconds
    A 5% damage up for one or all enemies for 29 seconds every 2 minutes

    Then they both also have mp/tp regen and a 20% phys down for 10 seconds in cross role.
    let's be real here. when we are talking about "utility" we are talking about damage buffs. people who have actually done the math have bard buffs at around 1.25% raid damage where as mch buffs are around 1.5%. just because people can't distinuish between pure damage and different stats doesnt mean bards are bringing some godly utility.
    (1)

  9. #9
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Shunye View Post
    let's be real here. when we are talking about "utility" we are talking about damage buffs. people who have actually done the math have bard buffs at around 1.25% raid damage where as mch buffs are around 1.5%. just because people can't distinuish between pure damage and different stats doesnt mean bards are bringing some godly utility.
    When people talk about utility they are not solely talking about damage buffs. That's why people mention RDM's entire kit when discussing where it stands among BLM. Because that "utility" you're underselling, such as the ability to do high potency off heals and instant cast resurrections are things that progressions FCs value. It's the reason why dismantle exists as a skill and our refreshes are in high demand. So no, utility isn't weighed solely among the damage giving potential that the individual jobs do, and is instead the entire kit.

    Edit: I've redone my math and put it in a vacuum, negating Foe's Requiem because I frankly don't know how I should math it out given the many factors you can put into play to modify it. It's marginal anyways. Time for the numbers.
    A MCH over the course of a 10 minute fight will raise rDPS ~1.3% (1.3158% far removed from 1.33 relatively).

    A BRD over that same fight ignoring Foe's raises rDPS 1.9% (1.895%). This goes up (marginally) when factoring in Foes. And mind you this is being GENEROUS. Because both of these factors (crit and direct hit) are additive to preexisting values and straight DPS increases are multiplicative, the damage increase baseline for raid contribution is far sharper than this if you do something silly like factor in baseline crit, and then math the difference with and without it.

    Not only is 1.25%(BRD) to 1.5%(MCH) wrong mathematically it's completely opposite in regards to effectiveness.
    (4)
    Last edited by Elnidfse; 07-03-2017 at 12:44 PM.

  10. #10
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I won't say it's the 100% tried and true best method, but I don't use Flamethrower to push OH. Instead, it's my lowest priority heat management tool, generally used if BS is on cooldown to ramp back up to 50. Then the Reloads and Cooldown are my go-to. Could just be me, but I feel the amount of time to ramp back to 50 with it is less than perhaps Hot Shot x5. Less damage for sure, but also less unheated downtime.
    (0)

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