I have a friend who laughed at people saying MCH was weak on launch. He did much enjoy the free buffs
But yes even that guy says they're in a very bad spot so I guess you guys really have a problem.

I have a friend who laughed at people saying MCH was weak on launch. He did much enjoy the free buffs
But yes even that guy says they're in a very bad spot so I guess you guys really have a problem.
Wildfire is terrible now, Flamethrower only use is to overheat when you have barrel stabilizer up. almost no reason to use overdrive outside the single phase change during susano coupled with the fact it doesn't count towards wildfire as well.
I mean if anything would be a quick fix right now would be to give back their dot and make their dot and hot shot do 25 heat each that way you can overheat and reapply buff and dot at the same time or something but really mch NEEDS a lot of love right now and not later like Heavensward had which was basically first half of the expac was terrible for them and with SB its far worst this time around


Actually the top BRD was fed balances so it's as unfair as the 5K SAM. Buuuut...the real highest is 4.1K, which is still a giant 400-500 point gap between MCH and BRD.
It isn't even the DPS that miffs me about MCH at the moment. Overheating feels just awkward, bad and, dare I say it, the 10 seconds after it are completely unnecessary. Building up the heat should be 'punishment' enough and I am very certain it wouldn't break the DPS charts if Overheating was more of an option instead on just using it on selected Wildfires. To put it into perspective, Overheating is basically just half a old Raging Strikes at this moment.
Also, you have this perfect system of linking the MCH support abilities to his turrets. It would fit the class so well if the MCH just tinkers with their turret mid fight to let it spit out different support effects. And yet you do nothing with the turrets other than letting us blow them up for very medicore gains.
Last edited by Gun-Cat; 07-01-2017 at 08:35 AM.
What if it were reworked so that Cooldown worked exactly as its name implies? Lessens Overheat uptime, or perhaps shortens the barrel cooling time (which I personally feel 10 seconds is a bit long anyways). This could serve to fast track us back to GB usage and minimize "downtime", giving our sustain a little help.
I actually like the Overheat mechanic, imperfect as it may currently be. It would seem our between burst or poor burst management penalties are too big right now, especially with overall uptime BRD has for all it does/can do. And while I still don't see that as doom for MCH, I'd simply say lessen the downtime, or increase the damage.
P.S. Cooldown needs a better name.

Would "Thermal Expulsion" be a good rename for Cooldown?
On Topic: I think they got the heat management a bit more right in PvP. It's a very different feeling class but still. Hot shot generates 25 heat so when you do overheat, once Gauss Barrel is ready to go, it only takes 2 GCD's to get back into the sweet spot at 50 heat. I'm surprised it's not the same in PvE.
YouTube.com/c/iBluairjgr
There's a reason the heat mechanic seems a lot more thought out in PvP - it's unpredictable in a way fundamentally different from PvE, and there are a lot of weaknesses the default heat management system has that wouldn't fly in that environment.On Topic: I think they got the heat management a bit more right in PvP. It's a very different feeling class but still. Hot shot generates 25 heat so when you do overheat, once Gauss Barrel is ready to go, it only takes 2 GCD's to get back into the sweet spot at 50 heat. I'm surprised it's not the same in PvE.
You can see it in the ways they altered machinist abilities in PvP, hot shot giving 25 heat when under 50, and an 'instant overheat' button and so on. In PvP you need to be able to initiate burst on demand at unpredictable times because, quite frankly, you'll lose if you don't, it's just the nature of the mode. Having to spend 5-10 GCDs slowly ramping up simply isn't acceptable, nor is having to count GCDs backwards and add up heat in your head to make sure you overheat at exactly the right moment you need to.
Unfortunately this kind of clunkiness and lack of precision is apparently fine in PvE, I suppose they expect you to just deal with it since fights are scripted anyway. It'll mean that even if potencies get buffed and the job performs fine on the surface, it won't fundamentally get any more fun to play since the real problems are with the design of the heat system itself.
Last edited by Myon88; 07-02-2017 at 05:11 AM.

I have seen a few machinists hitting over 3k on susie ex ... I don't think that's too shabby for dps.
80 Bard - Brynhildr
IGN : Katt Farrell Hydaelyn's Thirteen <13>
It's very bad compared to what the other jobs are doing, and that's what matters. That kind of damage was what people were doing in the last wing of Alexander at level 60.

We dont care for all kind of changes just bump dps 25 % plain, simple and easy fix
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