It's a DPS meta, the exact reason WHY warrior was so vastly preferred in 3.x.
So now that tank dps is more or less even, you should be wanting balanced utility and mitigation as well, not whinging over the loss of dps and calling for a paladin nerf.
It's a DPS meta, the exact reason WHY warrior was so vastly preferred in 3.x.
So now that tank dps is more or less even, you should be wanting balanced utility and mitigation as well, not whinging over the loss of dps and calling for a paladin nerf.

First off. They do not balance the game based on the top ten....
Secondly, All these numbers are skewed byt he fact that because of the dps go go go mentality, tanks are still considering 270 accesories with str the BiS for now and the entirety of stormblood.
Before any major balance changes, I see SE slapping tanks on the head and taking all str accessories away. As a Main healer, second tank, I am not looking forward to 2 years of tanks in 270 str accesories telling me to adjust to their missing 15k health.
that's great and all, but guess what? this is a dps focused game and SE hasn't "balanced" tanks in the past 2 years. the best you'll see SE do is put vit on the table again if they even will since you'd have people bitch tanks wouldn't lose dps because of death and as long as tanks hp are enough to live thru TBs there is no reason to stack more hp. welcome to gordias round 2. so Clearly SE didn't learn from that. and guess what if you force tanks into vit the number differences will still be in the same range because the kit's won't change, just the numbers they put out. they can't "fix" tanks when pld has two burst windows and no drawbacks when you compare them to the other two tanks.
those top numbers do count, because that's people in guess what? BiS. they have enough HP to live thru TBs, so they are doing their primary job, and the lesser AP hurts aggro gen too, so STR is still a better option then vit in terms of tanking because 300 AP will make a difference in holding hate.
What do I do? Everything. I do everything.
It's the clunky playstyle of war that hurt the most, is not even the dps anymore, pld don't need a nerf, war just need a few changes to the rotation an gameplay , the drastic changes loss of utility an flow of the war is on the floor yet they got nothing to put on the table not even dps, why will they ruin such a good balance an fun class, it needs revision to the core, whoever planned war for 4.0 ..I don't even know what to say anymore..that Class needs some attention an raid is coming soon..
Paladins need a better use for their gauge in Shield Oath.
Dark Knights and Warrior have multiple uses for their gauge to be spent on fancy moves in their tank stance, only to have PLD's to use it on Sheltron. And even the use of it is limited depending whenever the boss has a tankbuster or high damage moves, much less so on regular dungeon content.
Even Intervention doesn't reward a good save and is barely used outside EX Trials right now other than to spend it on the MT while you are the OT in Sword Oath.
And why bothering casting Holy Spirit anyway when in tanking stance? If you aim to get more gauge you might as well use Bulwark instead of casting HS, as that drops your parry/block/dodge and this makes you easier to hit, giving more work for the healer.
In all, PLD's got some good improvements, but lack of anything engaging on their gauge. I start doing regular 4-man runs where I don't even bother using Sheltron/Intervention, they don't feel impactful and rather boring when I have to save them for bosses only, as the use there might make a difference.
Oath gauge is great in 8-mans. You can Intervention or Sheltron basically every tank buster depending on if you're MT or OT. Only problem is Sheltron does not work if you are casting as you point out so you have to be careful not to do that.
In 4-man you should still use it. It's free mitigation.
Last edited by eagledorf; 07-02-2017 at 06:50 PM.
A single, guaranteed block of the cost of 50 gauge is a drop on a hot stone when dealing with trash groups in 4-mans. Might as well pop Bulwark for that. Or any other defensive cooldown that doesn't require gauge.Oath gauge is great in 8-mans. You can Intervention or Sheltron basically every tank buster depending on if you're MT or OT. Only problem is Sheltron does not work if you are casting as you point out so you have to be careful not to do that.
In 4-man you should still use it. It's free mitigation.
The whole point of sheltron against packs is to refresh MP. Sheltron is incredibly powerful now that magical damage can be blocked.
Which is useless in trash situations, as what you will block is completely random.
Might be that quick medium damage punch from a tougher mob in the trash, or one of those autoattacking garlean mini spider things that hit for 600 damage.
In the latter case : Congrats, you blocked 120 damage with Sheltron.
You shouldn't have a problem with mana anymore in the first place with level 64's trait. - Nowadays you use Flash 2-3 times and then FnF + spam Total Eclipse for DPS.
Last edited by Arrius; 07-02-2017 at 07:46 PM.
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