


Not defending the "paladin was bad so it's their turn" position but warrior wasn't "2nd class" after 2.1. I'd actually say it was stronger than paladin in both positions and that only community perception (i.e. how bad players view the game) held them back.

I have never played warrior, but I was a PLD in 2.xx and I remember the grief they got. I also remember seeing a lot of PLD/PLD and WHM/WHM.

Yeah, I wasn't commenting against you. But using your comment because you were being reasonable at how classes take turns at being FotM. My point was that FotM changes, but it's never a justification for bad balance after or before it changes.
WAR became a much better tank than PLD since 2.1. And for those that played legacy (1.xx), WAR was better because bosses ignored mitigation and the WAR's fat HP and self healing was better for handling those mechanics.
But just as such, in FFXI (FF11), PLD was the only tank and WAR, even though it had the tanking abilities necessary to tank (PLDs and NIN had to sub WAR to get Provoke and Defender), couldn't tank for jack. Using that logic, PLD should be deleted here because it ruled the tanking throne in FFXI for 15 years. Which is absolutely silly.
~Phoenicia~


I don't see how one can defend PLD's current situation by using the logic that for one expansion it was the weakest tank, and in said expansion they were not even weaker by that much for single target situations and I know how PLDs like to blow it out of proportion. It's a rather childish excuse, and people who defend it that way really need to get over themselves. (Also, 2.0 PLD says hi).
They wanted to *balance* the tanks, not create another situation where one tank is way better than the rest. In this case, PLD does indeed have the highest potential single target damage and best utility and also best mitigation tools (though in this aspect it is not by very much), therefore in raid content it will take the place that WAR has taken for all of HW as the best OT since DRK and WAR currently do not even come close to it in that regard, mostly due to the utility part of it. Thus, this is not balanced at all.
I figure SE will take the easy way out and just nerf either PLD's potencies and/or its raid utility rather than buff DRK or WAR, which definitely is not what I would prefer, but whatever. As a DRK main, I'd rather they buffed up a few abilities, like Dark Passenger (so it's not useless), Living Dead (so it's not quite as risky to use), and some other abilities that would allow it to be approximately on par with utility (AoE TBN?). But, that's just me hoping, lol.
Last edited by Nayrr; 07-01-2017 at 09:45 AM. Reason: 1000 character limit
Do not let any attachment to life cause you fear. Do not let fear of the end lessen your pace. Do not repent for anything! Should you ever doubt the path you have chosen, look at your blade and ask yourself this: does it glow with true darkness?
Are you guys really this dense? LOOK INSIDE THE LOGS NOT AT THE NUMBER ATTACHED TO THE LOGS. Drk is putting out slightly lower damage at the top than the other to like very slightly and if yoi go in and look thats because they are all oulling the boss. Because drk is best at that. There is no buff needed.I guess its official, DRK nerfed to the bottom.
What I don't understand is PLDs claiming 3 years of being "bad". In 2.xx, PLD was king and WAR was 2nd class. In HW, WAR was king with PLD being 3rd. Now in SB PLD is back to being king while DRK got nerfed into the ground---why? Everyone I know assumed WAR nerfs were coming in SB and Yoshi stated PLD was going to get much needed attention (I knew it was going to at least get a spammable AoE and it did) but DRK was never really mentioned but they got hit the hardest with the nerf bat.
remove accessory restriction and remove warrior gauge lost during stance dance and it will be fixed




I think that a slight amount of imbalance was deliberate, purely for the sake of getting people to come back and check out the job in the short term prior to making further adjustments. That being said, I suspect that the unanticipated use of i270 STR accessories really amplified the difference. I wonder how different things are from the dev predictions when they were originally tuning this content?




This was the excuse we allotted them with Astro; "they just want to convince people to play it." Lo and behold, Astro remains broken and they refuse to nerf Balance. So no, I don't believe for a second this was deliberate. The devs just don't balance tanks and healers very well.I think that a slight amount of imbalance was deliberate, purely for the sake of getting people to come back and check out the job in the short term prior to making further adjustments. That being said, I suspect that the unanticipated use of i270 STR accessories really amplified the difference. I wonder how different things are from the dev predictions when they were originally tuning this content?

From my experience sometime I survive the tank buster but die after two auto attack....Even when I played war for a while I still prefer to have half hp after every buster.....Even if that's the case, extra mitigation still means nothing when the other tanks can still survive the content. Damage is always more desired and always will be until SE does an overhaul which they never will. If you take a large hit and are left with 10k hp instead of 6k it doesn't make a difference, you survived the tank buster you can keep on hitting stuff.

If auto attacks kill you than your healers aren't fast enough. you should be healed before the 'second' auto attack.
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