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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Falar View Post
    In 2.xx, PLD was king and WAR was 2nd class.
    Not defending the "paladin was bad so it's their turn" position but warrior wasn't "2nd class" after 2.1. I'd actually say it was stronger than paladin in both positions and that only community perception (i.e. how bad players view the game) held them back.
    (3)

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    Not defending the "paladin was bad so it's their turn" position but warrior wasn't "2nd class" after 2.1. I'd actually say it was stronger than paladin in both positions and that only community perception (i.e. how bad players view the game) held them back.
    I have never played warrior, but I was a PLD in 2.xx and I remember the grief they got. I also remember seeing a lot of PLD/PLD and WHM/WHM.
    (0)

  3. #3
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Falar View Post
    Snip.
    Yeah, I wasn't commenting against you. But using your comment because you were being reasonable at how classes take turns at being FotM. My point was that FotM changes, but it's never a justification for bad balance after or before it changes.

    WAR became a much better tank than PLD since 2.1. And for those that played legacy (1.xx), WAR was better because bosses ignored mitigation and the WAR's fat HP and self healing was better for handling those mechanics.

    But just as such, in FFXI (FF11), PLD was the only tank and WAR, even though it had the tanking abilities necessary to tank (PLDs and NIN had to sub WAR to get Provoke and Defender), couldn't tank for jack. Using that logic, PLD should be deleted here because it ruled the tanking throne in FFXI for 15 years. Which is absolutely silly.

    ~Phoenicia~
    (1)

  4. #4
    Player
    Nayrr's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    36
    Character
    Frederick Erhart
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    I don't see how one can defend PLD's current situation by using the logic that for one expansion it was the weakest tank, and in said expansion they were not even weaker by that much for single target situations and I know how PLDs like to blow it out of proportion. It's a rather childish excuse, and people who defend it that way really need to get over themselves. (Also, 2.0 PLD says hi).

    They wanted to *balance* the tanks, not create another situation where one tank is way better than the rest. In this case, PLD does indeed have the highest potential single target damage and best utility and also best mitigation tools (though in this aspect it is not by very much), therefore in raid content it will take the place that WAR has taken for all of HW as the best OT since DRK and WAR currently do not even come close to it in that regard, mostly due to the utility part of it. Thus, this is not balanced at all.


    I figure SE will take the easy way out and just nerf either PLD's potencies and/or its raid utility rather than buff DRK or WAR, which definitely is not what I would prefer, but whatever. As a DRK main, I'd rather they buffed up a few abilities, like Dark Passenger (so it's not useless), Living Dead (so it's not quite as risky to use), and some other abilities that would allow it to be approximately on par with utility (AoE TBN?). But, that's just me hoping, lol.
    (3)
    Last edited by Nayrr; 07-01-2017 at 09:45 AM. Reason: 1000 character limit

    Do not let any attachment to life cause you fear. Do not let fear of the end lessen your pace. Do not repent for anything! Should you ever doubt the path you have chosen, look at your blade and ask yourself this: does it glow with true darkness?

  5. #5
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Falar View Post
    I guess its official, DRK nerfed to the bottom.

    What I don't understand is PLDs claiming 3 years of being "bad". In 2.xx, PLD was king and WAR was 2nd class. In HW, WAR was king with PLD being 3rd. Now in SB PLD is back to being king while DRK got nerfed into the ground---why? Everyone I know assumed WAR nerfs were coming in SB and Yoshi stated PLD was going to get much needed attention (I knew it was going to at least get a spammable AoE and it did) but DRK was never really mentioned but they got hit the hardest with the nerf bat.
    Are you guys really this dense? LOOK INSIDE THE LOGS NOT AT THE NUMBER ATTACHED TO THE LOGS. Drk is putting out slightly lower damage at the top than the other to like very slightly and if yoi go in and look thats because they are all oulling the boss. Because drk is best at that. There is no buff needed.
    (0)

  6. #6
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    remove accessory restriction and remove warrior gauge lost during stance dance and it will be fixed
    (0)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that a slight amount of imbalance was deliberate, purely for the sake of getting people to come back and check out the job in the short term prior to making further adjustments. That being said, I suspect that the unanticipated use of i270 STR accessories really amplified the difference. I wonder how different things are from the dev predictions when they were originally tuning this content?
    (0)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lyth View Post
    I think that a slight amount of imbalance was deliberate, purely for the sake of getting people to come back and check out the job in the short term prior to making further adjustments. That being said, I suspect that the unanticipated use of i270 STR accessories really amplified the difference. I wonder how different things are from the dev predictions when they were originally tuning this content?
    This was the excuse we allotted them with Astro; "they just want to convince people to play it." Lo and behold, Astro remains broken and they refuse to nerf Balance. So no, I don't believe for a second this was deliberate. The devs just don't balance tanks and healers very well.
    (2)

  9. #9
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VargasVermillion View Post
    Even if that's the case, extra mitigation still means nothing when the other tanks can still survive the content. Damage is always more desired and always will be until SE does an overhaul which they never will. If you take a large hit and are left with 10k hp instead of 6k it doesn't make a difference, you survived the tank buster you can keep on hitting stuff.
    From my experience sometime I survive the tank buster but die after two auto attack....Even when I played war for a while I still prefer to have half hp after every buster.....
    (0)

  10. #10
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aqskerorokero View Post
    From my experience sometime I survive the tank buster but die after two auto attack....Even when I played war for a while I still prefer to have half hp after every buster.....
    If auto attacks kill you than your healers aren't fast enough. you should be healed before the 'second' auto attack.
    (0)

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