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  1. #31
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Aww, they reused it for Turret Overload already. But it could still work with the pulse effect Refresh and Tactician currently have
    (0)

  2. #32
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Shunye View Post
    except if you actually look at the good mch's. the best bards vs the best mch, the dps difference is 60. people on the forums need to stop acting like the sky is falling.
    60? Top MCH parses are 3.6k~3.8k. Top BRD parses are 4k~4.1k without serious padding. BRD walks all over MCH. I do not know where you got this 60 DPS difference from lol.
    (3)

  3. #33
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    ITT: Nobody wants their job to be on the bottom.

    Reality: There has to be something on the bottom.
    I main Bard and because of it's use as a mobile utility class it should logically be on the bottom. MCH should have higher overall dps. It really needs a buff.
    (2)

  4. #34
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ephier View Post
    60? Top MCH parses are 3.6k~3.8k. Top BRD parses are 4k~4.1k without serious padding. BRD walks all over MCH. I do not know where you got this 60 DPS difference from lol.
    Probably from my post in another thread or the same source: FFlogs. Comparing top and bottom isn't very practical because of catering and crit/mechanic RNG. It's better to compare a statistical average.

    Quote Originally Posted by Kitfox View Post
    At 90th percentile, aka the best 10% of people, the average difference between MCH and BRD is roughly 60 dps. Source: Susano Lakshmi

    "Best" parses aren't good for comparison because they're literally outliers on the scale. The sample size of Machinist parses is also very low compared to other jobs for the time being.
    (2)
    Last edited by Kitfox; 07-01-2017 at 09:27 AM.

  5. #35
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Quote Originally Posted by Kyuubee View Post
    They need to get rid of the crappier form of dissipation (lul blow up your turret because machinist reasons).
    Overdrive would be better if the potency matched the damage lost while the turret was out. It's over half of your damage lost in potency, it isn't even affected by Hypercharge, and it doesn't count toward Wildfire.

    It's one of the most lacklustre abilities in the game right now - even the animation is boring.
    (4)

  6. #36
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kitfox View Post
    Probably from my post in another thread or the same source: FFlogs. Comparing top and bottom isn't very practical because of catering and crit/mechanic RNG. It's better to compare a statistical average.
    Okay well even so....MCH has overall lower damage alone and faaaaar less utility and party damage increases. Still an issue regardless that makes it quite literally worse in every way.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #37
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Fannah View Post
    The problem is not to be on the bottom, the problem is to feel six feet under compared to the others. That's why we talk about balancing. Not about getting superior (and the fact some immature people want to be superior to feel balanced is not an argument about real balance and what is fair or not).
    The current issues with MCH are similar to what BRD experienced when Heavensward launched. BRD was just clunky and weak, MCH was superior in terms of personal DPS, and they carried the same utility as a BRD, so a lot of statics preferred MCH and ousted BRDs until BRDs got a buff in 3.2 (so that they were no longer six feet under MCH). If it's any consolation, I think MCH could be facing a buff further down SB's lifecycle to bring it back to being "on par" with BRD in terms of DPS, and maybe they'll add in a little bit of additional utility to MCH, since they still consider it a "support" job.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #38
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I believe there was something like MCH was better with physical dps allies (Hypercharge (monotarget turret)), while BRD was better with magical dps allies (Foe Requiem).
    (0)
    Last edited by Fannah; 07-01-2017 at 01:35 PM.

  9. #39
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by HyoMinPark View Post
    The current issues with MCH are similar to what BRD experienced when Heavensward launched. BRD was just clunky and weak, MCH was superior in terms of personal DPS, and they carried the same utility as a BRD, so a lot of statics preferred MCH and ousted BRDs until BRDs got a buff in 3.2 .
    Never was a BRD ousted pre 3.2 in favor of a MCH. They did higher damage and they provided better raid support. And parses showed it.
    In HW MCH launched terribly and suffered a DPS loss simply from using gauss barrel. There was no such sweetspots for us pre 3.2 like there were for BRDs either. No stat padders in A2S. No god comps for A3S.

    In 3.01 we got buffs to GB so it wasn't solely a dps loss to use it. At some point they nerfed GR for some reason. Ffrom 3.01 to 3.2: they buffed GR buffed applied a QoL change to split shot, super buffed hypercharge, reduced our costs, buffed QR, upped GB by 10% and I probably missed some.
    (0)

  10. #40
    Player
    Aerolithe_Lion's Avatar
    Join Date
    Jan 2014
    Posts
    13
    Character
    Aerolithe Leone
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    As an main Bard, I also find Machinist to be the least fun Job currently. The turret is just a DoT that can be killed and could potentially be forgotten about if it is as it doesn't leave a debuff on the target. The Gauss Barrel ends up being a damage buff move that isn't on command like everyone else, you have to time it with your wildfire, often saving wildfire therefore losing uses of it overall, and you get a damage penalty for using Gauss's overheat buff! Which is unheard of for most other classes.

    Why can you use Gauss round without Gauss Barrel?

    I'm not speaking on a difficulty standpoint, but it's just not that fun to play.
    (1)

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