Aww, they reused it for Turret Overload already. But it could still work with the pulse effect Refresh and Tactician currently have
Aww, they reused it for Turret Overload already. But it could still work with the pulse effect Refresh and Tactician currently have
60? Top MCH parses are 3.6k~3.8k. Top BRD parses are 4k~4.1k without serious padding. BRD walks all over MCH. I do not know where you got this 60 DPS difference from lol.
Probably from my post in another thread or the same source: FFlogs. Comparing top and bottom isn't very practical because of catering and crit/mechanic RNG. It's better to compare a statistical average.
At 90th percentile, aka the best 10% of people, the average difference between MCH and BRD is roughly 60 dps. Source: Susano Lakshmi
"Best" parses aren't good for comparison because they're literally outliers on the scale. The sample size of Machinist parses is also very low compared to other jobs for the time being.
Last edited by Kitfox; 07-01-2017 at 09:27 AM.
Overdrive would be better if the potency matched the damage lost while the turret was out. It's over half of your damage lost in potency, it isn't even affected by Hypercharge, and it doesn't count toward Wildfire.
It's one of the most lacklustre abilities in the game right now - even the animation is boring.
Okay well even so....MCH has overall lower damage alone and faaaaar less utility and party damage increases. Still an issue regardless that makes it quite literally worse in every way.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
The current issues with MCH are similar to what BRD experienced when Heavensward launched. BRD was just clunky and weak, MCH was superior in terms of personal DPS, and they carried the same utility as a BRD, so a lot of statics preferred MCH and ousted BRDs until BRDs got a buff in 3.2 (so that they were no longer six feet under MCH). If it's any consolation, I think MCH could be facing a buff further down SB's lifecycle to bring it back to being "on par" with BRD in terms of DPS, and maybe they'll add in a little bit of additional utility to MCH, since they still consider it a "support" job.The problem is not to be on the bottom, the problem is to feel six feet under compared to the others. That's why we talk about balancing. Not about getting superior (and the fact some immature people want to be superior to feel balanced is not an argument about real balance and what is fair or not).
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
I believe there was something like MCH was better with physical dps allies (Hypercharge (monotarget turret)), while BRD was better with magical dps allies (Foe Requiem).
Last edited by Fannah; 07-01-2017 at 01:35 PM.
Never was a BRD ousted pre 3.2 in favor of a MCH. They did higher damage and they provided better raid support. And parses showed it.The current issues with MCH are similar to what BRD experienced when Heavensward launched. BRD was just clunky and weak, MCH was superior in terms of personal DPS, and they carried the same utility as a BRD, so a lot of statics preferred MCH and ousted BRDs until BRDs got a buff in 3.2 .
In HW MCH launched terribly and suffered a DPS loss simply from using gauss barrel. There was no such sweetspots for us pre 3.2 like there were for BRDs either. No stat padders in A2S. No god comps for A3S.
In 3.01 we got buffs to GB so it wasn't solely a dps loss to use it. At some point they nerfed GR for some reason. Ffrom 3.01 to 3.2: they buffed GR buffed applied a QoL change to split shot, super buffed hypercharge, reduced our costs, buffed QR, upped GB by 10% and I probably missed some.
As an main Bard, I also find Machinist to be the least fun Job currently. The turret is just a DoT that can be killed and could potentially be forgotten about if it is as it doesn't leave a debuff on the target. The Gauss Barrel ends up being a damage buff move that isn't on command like everyone else, you have to time it with your wildfire, often saving wildfire therefore losing uses of it overall, and you get a damage penalty for using Gauss's overheat buff! Which is unheard of for most other classes.
Why can you use Gauss round without Gauss Barrel?
I'm not speaking on a difficulty standpoint, but it's just not that fun to play.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.