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  1. #1
    Player
    Makajin's Avatar
    Join Date
    Jun 2017
    Posts
    3
    Character
    Felix Slater
    World
    Mateus
    Main Class
    Machinist Lv 70
    I can't speak for Bard, but I've been MCH since around halfway ish through Heavensward. Been playing a fair amount of Stormblood and a couple things i would like to bring up.

    1: Flamethrower is incredibly niche and the potency isn't worth using (Nevermind how buggy it is) In an AOE situation, you almost never wanna raise your heat. The only real use this has is recovering from an overheat, but we have Barrel Stablizer for that.

    2: Overdrive. The only use this has is if you're dealing with heavy movement that would cause you to move the turret or, if it was about to be destroyed. Two problems with that though. The potency, and the turret lockout. Removing the lockout would probably help bring it in line.

    3: This is more nit picking about the effectiveness of our abilities. Hot shot needs to be brought up from 5% damage. Raise it to 10 or 15% and maybe increase Wildfires duration to 13 or 14 seconds.
    (0)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Makajin View Post
    1: Flamethrower is incredibly niche and the potency isn't worth using (Nevermind how buggy it is) In an AOE situation, you almost never wanna raise your heat. The only real use this has is recovering from an overheat, but we have Barrel Stablizer for that.
    I wouldn't say Flamethrower in your opener + every wildfire every minute to get to 90/overheat depending on which Wildfire is occuring is niche, at least not anymore niche than Wildfire itself. Plus you never want to recover your heat from 0 with Flamethrower- it's one of those counter intuitive things, you lose out on damage this way.
    (1)

  3. #3
    Player
    Kill3rkoi8082's Avatar
    Join Date
    Mar 2016
    Posts
    33
    Character
    Magnus Bane-koi
    World
    Leviathan
    Main Class
    White Mage Lv 70
    As a MCH alt I really think we could use a major buff in potencies. BRD has its utility while MCH is just all about damage. It pains me to see MCH being hated. Everything about this job is really fun IMO especially in PVP (Top kills every time I play ). Just raise the potencies PLEAASE I'm begging SE!!
    (0)

  4. #4
    Player
    photometrik's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Greedalox View Post
    I wouldn't say Flamethrower in your opener + every wildfire every minute to get to 90/overheat depending on which Wildfire is occuring is niche, at least not anymore niche than Wildfire itself. Plus you never want to recover your heat from 0 with Flamethrower- it's one of those counter intuitive things, you lose out on damage this way.
    This is my problem. FT feels so clunky to throw into an otherwise rhythmic rotation that I can't wrap my head around using it this way. I know OH helps maximize your DPS with WF, but I'm really hating this as meta. In Heavensward I could easily grasp what I was supposed to do with WF rotations. Now, I look at the suggested opener and my eyes cross. I'm not exactly sure why it seems so weird to me, but I don't know if I can viably play MCH anymore without some significant changes to the way mechanics like Ammo, FT, and WF synergize with one another. It's kinda depressing.
    (0)