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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    757
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100

    Attributes At Level 50

    Just a question for anyone who has reached Level 50, but what are your total available attribute points? Trying to make an attribute build that prioritizes certain crafts over others.

    If anyone could help, it would be much appreciated.

    Top Priority: Weaver, Alchemy, Goldsmith
    High Priority: Blacksmith, Armorer
    Medium Priority: Carpenter, Leatherworker
    Low Priority: Culinarian

    Thinking it will be along the lines of:

    DEX=INT>STR=VIT>PIE=MND

    I do plan to level all of them, but some of them take priority for helping out linkshell members. Any suggestions on modifications and final layouts are appreciated!
    (0)

  2. #2
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Because of the way attribute points and bonus points scale, i.e. the higher an attribute goes the more bonus points you need for each additional point in the attribute, you don't have a fixed number of attribute points. What I can tell you is that 80-80-92-92-80-80 is a valid assignment. So if you get all to 80 first you effectively have 24 points. If you look up the scaling in particular and do the math you can determine your total number of bonus points.
    (0)

  3. #3
    Player
    Zacky's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Zack Firewing
    World
    Phoenix
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by REDace0 View Post
    Because of the way attribute points and bonus points scale, i.e. the higher an attribute goes the more bonus points you need for each additional point in the attribute, you don't have a fixed number of attribute points. What I can tell you is that 80-80-92-92-80-80 is a valid assignment. So if you get all to 80 first you effectively have 24 points. If you look up the scaling in particular and do the math you can determine your total number of bonus points.
    I have seen so many players spamming all attribute points in 2 or 3 stats only, leaving others to less then 20 points. Personally i don't think it's a good idea. I haven't reached 50 yet, so I'm wondering which combination of attributes would be the best one. I agree with RED: 80*4 and 92*2 it looks like a good assignment. What you guys think?
    (0)

  4. #4
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Lodestone put out a list of where attributes points should be allocated for certain jobs http://lodestone.finalfantasyxiv.com...5e1bf4ab725f29 not sure if this will help you. I have found a site (not sure where it is atm) that has caps for your rank.
    (0)

  5. #5
    Player
    Zacky's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Zack Firewing
    World
    Phoenix
    Main Class
    Gladiator Lv 70
    Thanks this helps alot
    (0)

  6. #6
    Player
    ThugHunter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Thuggly Wuggly
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Each stat starts off with 15 points in it, and theres a total of 702 points available to allocate in total.
    (0)

    http://kotrls.guildwork.com

  7. #7
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    757
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ThugHunter View Post
    Each stat starts off with 15 points in it, and theres a total of 702 points available to allocate in total.
    Thats what I was looking for specifically, thank you to everyone who posted.
    (0)

  8. 04-19-2011 01:47 PM