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  1. #1
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    This is something I can agree with and have noticed. Honestly I am unsure what the change should be but enmity should be looked at a bit.
    (1)

  2. #2
    Player
    Gallagos's Avatar
    Join Date
    Jun 2017
    Posts
    8
    Character
    Kael Gallagos
    World
    Sargatanas
    Main Class
    Ninja Lv 80
    Agreed - even if I can hold aggro, constantly throwing overpowers on EVERY PULL just to hold aggro isn't fun. Mitigating damage, and doing damage (when safe) is.
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Abyssal drain 3 times, hate combo the focus target.

    If people are splitting dps, second-hit the lower dps, third hit the higher.

    Literally hasn't changed from low level to now.

    Edit: If it's a hate happy Black Mage like me, letting me get smacked around a bit to remember my threat reductions isn't a terrible idea :P
    (0)

  4. #4
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Ya OK so I got tired of everyone complaining about how hard it is to keep enmity, and how it's so annoying to play Warrior now because they no longer have Flash.

    Well... I just went into Kugane Castle with all my VIT accessories, SIXTY THOUSAND HP!!! @__@ Told the DRG + SAM to try their hardest to steal agro from me. I pulled as many trash as I could in each phase (except during Summoners).

    I lost agro once, and that was because I got distracted. I just switched to it, used Provoke + Overpower, and focused it. Nothing else happened.

    So what's going on? Am I some sort of AMAZING TANK for being able to pull this off? No... that can't be it. Therefore, I have come to the conclusion that everyone who has been having enmity issues, is most likely trying to tank dungeon trash in their DPS stance. Please stop.
    (2)

  5. #5
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BluexBird View Post
    Ya OK so I got tired of everyone complaining about how hard it is to keep enmity, and how it's so annoying to play Warrior now because they no longer have Flash.

    Well... I just went into Kugane Castle with all my VIT accessories, SIXTY THOUSAND HP!!! @__@ Told the DRG + SAM to try their hardest to steal agro from me. I pulled as many trash as I could in each phase (except during Summoners).

    I lost agro once, and that was because I got distracted. I just switched to it, used Provoke + Overpower, and focused it. Nothing else happened.

    So what's going on? Am I some sort of AMAZING TANK for being able to pull this off? No... that can't be it. Therefore, I have come to the conclusion that everyone who has been having enmity issues, is most likely trying to tank dungeon trash in their DPS stance. Please stop.
    Were these dps randoms? You need to control for if your dps are actually good or not.
    (0)

  6. #6
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    The only acceptable way to fix this is making Tenacity as good as Direct Hit.

    I've been focusing on my DRK since 4.0 early-launch and the first thing i noticed is that it wasn't a fair change:

    Accuracy > Direct Hit: DPS now has 100% hit rate, and hits harder!
    Parry > Tenacity: Tank Parry rates lowered, damage/heal/mitigation increase is non-existent.
    (2)

  7. #7
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Many dpsers seem to think it's cool to pull off of the tank. Instead of switching targets like a decent player, they will blow everything they have on a single target until they pull, then insult the tank.
    (0)

  8. #8
    Player
    Junyroku's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Gabriel Xander
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BluexBird View Post
    Ya OK so I got tired of everyone complaining about how hard it is to keep enmity, I have come to the conclusion that everyone who has been having enmity issues, is most likely trying to tank dungeon trash in their DPS stance. Please stop.
    When you are facing one mob is more than obvious duh, STOP assuming all tanks wants to swap to "DPS" stance, if you really are tanking before the patch you like me and many others noticed that something is going wrong
    (1)

  9. #9
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Junyroku View Post
    When you are facing one mob is more than obvious duh, STOP assuming all tanks wants to swap to "DPS" stance, if you really are tanking before the patch you like me and many others noticed that something is going wrong
    Also WAR has the easiest time holding aggro in groups.

    Overpower 130 potency increased enmity total 650? In tank stance
    Unleash 50 potency increased enemity 250?
    Flash 500 potency
    (0)

  10. #10
    Player
    kulsor's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Sooty Underfoot
    World
    Ultros
    Main Class
    Dark Knight Lv 100
    what I do on pulls

    trash packs: unmend>1 or 2 unleash>AD till oom>hard slash>syphon strike>AD, repeat hard slash>syphon strike>AD a few times if needed
    boss: dark arts>unmend>CnS>hard slash>dark arts>spinning slash>power slash>hard slash>spinning slash>power slash, usually good on threat then
    (0)

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