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  1. #1
    Player
    UnitedWeSTand's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Ruha Kiba
    World
    Goblin
    Main Class
    Dark Knight Lv 90

    I'm not the only one that thinks DRKs are boring now, am I

    I don't care too much about maxing DPS as a tank as that's not my job so I'm not worried about the damage drop most of the tank classes took, but in my opinion DRK went from the most entertaining tank class to play to the most obnoxiously boring one.

    When Main tanking I find myself spending most of my time cycling my enmity generation rotation to keep enmity away from the Red Mages and since I don't generate Blood Gauge with that rotation I don't get to play with any of the new SB abilities except when my Blood Price and Salted Earth generation finally produce 50 BG and allow me to use a SINGLE ability.

    But even then this single ability isn't an OCD it's a GCD which interferes with my normal rotation which isn't a major thing but it certainly removes some of the entertainment that comes from timing OCDs between your GCDs to maximize your rotation.

    tl'dr: I think DRKs are boring to play now vs PALs which are probably now the most entertaining. Am I the only one thinking that?
    (4)

  2. #2
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Is Grit on? If yes, use AD 4 to 6 times and switch to SS combo. DA When appropriate

    If no, turn on Grit.

    I hope this helps.
    (1)

  3. #3
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Klongol View Post
    Is Grit on? If yes, use AD 4 to 6 times and switch to SS combo. DA When appropriate

    If no, turn on Grit.

    I hope this helps.
    well completely ignore this guys comment. this is how you let your healers out dps you. which is embarrassing. and will account for a lack of fun had.
    if you pull you should be doing 1 power slash and then drop grit. from then on out think of grit as another cd, a bad one that you dont want to use. only hop back into grit if you screw up either your cd rotation or you catch a vuln up or something similar and you need the extra mitigation. just sitting in it however is lazy and boring and doing so is a hindrance to the raid. as far as fun goes i personally find it to be pretty fun but at the same time it is braindead easy and extremely easy to do good dps on since its so forgiving now that you cant lose darkside. still though, i find it entertaining.
    (1)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Keep Grit on for larger pulls. It's a DPS loss for the precise reason you said. You can dip out of it once some of the mobs die to weave in Blood Weapon. If the RDM isn't using their aggro dump, let him have the mob(s). Frankly, I find that the best teacher for DPS not using their abilities.

    Something else you can do for better aggro generation is equip some 270 STR accessories. The added Attack Power does wonders for your aggro. I would start with the Alex ring and Augmented Shire earrings just to see how you feel. If it's going well and the less HP isn't a hindrance, experiment with more.
    (0)

  5. #5
    Player
    UnitedWeSTand's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Ruha Kiba
    World
    Goblin
    Main Class
    Dark Knight Lv 90
    I'm not terribly concerned about my ability to maintain aggro while stance dancing, that part I've got fairly well figured out even though I can't do it as often as I would like. My problem is with how repetitive and boring DRK play has become. There's no "skill" required to play them anymore. MP management is jokingly easy, there aren't any DOTs or Debuffs to try and keep up all the time on the enemy, and the new skills are mostly GCDs meaning there's no OCD and GCD weaving that needs to be done.

    Playing DRK is easy, having fun with DRK not so much.
    (1)

  6. #6
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    560
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnitedWeSTand View Post
    MP management is jokingly easy,.
    It was always easy. The difference is that you're punished for it more now. If you screwed up before you lost Darkside and had your natural regen and Blood Price filling you back up in an instant. Screw up now, Darkside is still there and Blood Price is returning crap for MP, you're stuck needing to get off some Syphon Strikes or wasting Carve and Spit to get back up to decent MP levels.
    there aren't any DOTs or Debuffs to try and keep up all the time on the enemy
    And good riddance. A lot of Jobs got trimmed back in that regard because there were so many that in large enough groups the game just could not show them all. Even if you set things to only show yours, once the target hit a certain number it wouldn't display them for anyone under any circumstance. Good luck tracking your stuff if you got there half a second to late to be in the visible category.
    the new skills are mostly GCDs meaning there's no OCD and GCD weaving
    Delirium and The Blackest Night are oGCD. Quietus and Bloodspiller are GCD. That's 50/50 not mostly. This also matches up with the loss of Reprisal and Low Blow as far as weaving goes. You'd have made a better argument bringing up Dark Passenger for this sort of complaint, but even so it still exists and still has some niche uses. Due to Syphon Strike being able to be subjected to Dark Arts means that needs to be woven in more frequently as well. If you're finding that there's no weaving to be done, that's on you not the Job.
    (4)

  7. #7
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Tell your red mages to take their emnity reducing skills. They have two for a reason.

    If you pop Dualcast+Swiftcast+Acceleration 10s before fight you better also use Diversion with your Veraeoro+Fleche+Contre-Six->Verthunder for those 1320 potency in 2 GCDs.
    (0)

  8. #8
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    Nope you are not. If you browsing through my recent Posts you will see that I exactly feel the same. As casual Player I don't care about DPS. I havent even entered a raid dungeon since a year. But with Stormblood I dropped DRK because the class feels utterly boring to me now. They really broke the class.

    Quote Originally Posted by Talec View Post
    I have dropped DRK with this Expansion and not gonna take it up again. The playstyle of DRK has been ridiculously destroyed. (...) And unlike the DRK, Paladin still looks somewhat fun with cool new animations and a broad range of actions.

    ...

    But exactly that's the reason. I'm a casual Player who didn't enter any raid Content since a year. I don't care about the DMG I did or do now as a DRK. I'm not one of those People salty because DRK has 100 less DPS than the rest of them.

    I simply stopped playing DRK because he is no more fun. From Mana Management and Dark Dance-Playstyle to a boring mitigation Tank who just spams Dark Arts. DRK is boring. This class surely go a hard nerf and it doesn't matter if SE will buff their DPS for a thousand, I'm not gonna play it again until I get back more skills, more ways to tank and more possibilitys to evade DMG. And this won't happen before 5.0. So R.I.P. DRK.
    (1)

  9. #9
    Player
    Nuclearducky's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Yuno Loxaerion
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    It's not just you. It's hard to pinpoint exactly why it feels so dumb to play now, but I'd probably attribute to the lack of DoT/Debuffs to keep track of, and the fact that 2/3 Black Blood abilities are just damage weaponskills that we press every 20 seconds when they light up. I mean, they don't even offer any utility other than "big numbers".
    (2)

  10. #10
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    I really don't get the people who complain DRK became "too easy".
    Balance issues aside, we lost Scourge and Delirium. Let's not pretend refreshing a 30 sec dot was in any way difficult, nor was hitting a different keybind at the end of your usual combo.
    Mana managment was also a complete non-issue. Dark Arts isn't on a cooldown, you therefore don't lose anything if you don't use it right away, meaning you only had to use it prevent capping your mana outside of "burst" phases (burning what's left at the end of the battle or before lull intervalls).

    Meanwhile at 70, we got new tools like the blood gauge, Bloodspiller, the new Delirium and the fantastic Blackest Night.
    Sure, if you're just going to spam your Souleater combo it's braindead easy, but TBN changes everything.
    Considering it's a dps gain in Grit, careful use of the Blood Gauge is required and mana managment is much harder than it was at 60. You have to juggle in as much TBN as possible while in grit (making sure they break), with your usual DA Souleater combos, DA CnS and DA Bloodspiller while not capping or running out of mana.
    The blood gauge also isn't something to ignore that lights up once in a while, if you use your abilities correctly blood will flow and you'll have to make sure not to cap it (meaning you'll have to use mana) while also having enough when Delirium is about to come off cooldown (and not overfill your mana when you use it while not delaying it too much). The fact Bloodspiller is stronger in Grit is important as well, it can be better to hold off on it if you're going into grit soon and your blood gauge won't cap in the process. A good example for this is Susano EX, optimally you'll use TBN on your fellow tank when the tankbuster hits so you have a grit Bloodspiller ready when you take back the boss, but you'll need to get your blood gauge below 50 before so you don't overfill.
    Admittedly, grit Bloodspiller juggling fades off if you can main tank outside of grit but I mostly run with pugs myself and they have a hard enough time keeping me alive with it on. If Savage does hit hard however, a DRK main tank in an organized group will need to optimally use Bloodspiller while getting as much Delirium extended Blood Weapon as possible.

    That's it for personal dps. However, while TBN is a dps loss outside of grit, it's very minor (around 11 potency overall) and is a great and polyvalent mitigation tool which could account for more healer dps and could be a crutch in random situations.

    Overall, past the initial shock of the starting SB experience, I find the new DRK to be much more fun and difficult to play. I have to think a lot more about what I'm doing. Can I use TBN now ? Will it break ? Will I have enough mana to shield the next tankbuster ? Will I have enough mana when CnS comes off cooldown in turn ?
    It's also surprisingly easy to cap mana with the increased mana regen if you're too skittish about mana usage. DA Syphon Strike is a good safety net to prevent it but remember that a DA Souleater is still better (EDIT : Just realized it's actually the same potency gain).

    I'd like to add that for now aggro is a non-issue on single target if the two tanks share aggro with Shirk. You'll get so far ahead your aggro combo will be something of the past for the rest of the fight.
    Example : Main tank pulls in tank stance, does one aggro combo. Off tank provoke offs him. Main tank shirks the off tank before provoking back. Off tank then shirks main tank. You now have aggro forever.
    We'll see how it plays out in further tiers if they don't fix tank stat weights/accessories.
    (8)
    Last edited by Walfan; 06-28-2017 at 01:19 PM.

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