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Thread: DRK 4.0 Issues

  1. #1
    Player
    Fafarian's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Fafarian Maerim
    World
    Hyperion
    Main Class
    Dark Knight Lv 70

    DRK 4.0 Issues

    Is it just me or it's suuuuuuper hard to keep aggro altogether in 4.0 without running out of MP really fast ? To really keep aggro, you need to hit Ennemity combo + Dark arts with some Unleashes, but it's pretty expensive and blood price doesn't give you back MP fast enough.

    Also, please Yoshi-P, could you make that Delirium is ONLY usuable when Blood Weapon/Blood Price is activated ? It's stupid that we can waste it by mistake. Other classes have skills like that. It's like if NIN could use their Ninjutsu without using Ten/Chi/Jin and just waste it.
    (4)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    It's a little harder, yes. I've had a few times where a mob runs off towards a DPS or healer. But overall I haven't had any difficulties. It's just getting used to the new mechanics.

    Before, Blood Price was a "get out of jail free" card that let you tank huge groups of mobs easily. Now you have to put a little thought into your MP management, which I actually enjoy more than before.

    You shouldn't be using Unleash that much. Maybe once at the beginning of a pull to secure initial threat and then use DA + Abyssal Drain or the enmity combo, depending on pull. If you mix in Syphon Strikes, you shouldn't ever have major MP problems.
    (0)

  3. #3
    Player
    Junyroku's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Gabriel Xander
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Yeap, not only dark other tanks as well, for some reason keeping aggro with multiples mobs is harder in 4.0
    (1)

  4. #4
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Junyroku View Post
    Yeap, not only dark other tanks as well, for some reason keeping aggro with multiples mobs is harder in 4.0
    For some reason, PLDs seem to be having the most problems keeping threat, according to what I've heard on Japanese forums and blogs.
    (0)

  5. #5
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Once I was fully maxed gear (aside from extremes) I haven't had an issue where I couldn't maintain enmity. Dropping Grit for boss fights is also possible but I usually have to do it after a couple dark art's power slashes (will usually leave people at like a 10% enmity difference). There's definitely a massive difference but it is doable. Except with Samurais, I hate grouping with them because their enmity is always stupidly high.

    It's not great but doable.
    (0)

  6. #6
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    DPS have direct hit now.

    DPS attack power advantage is larger than ever.
    (0)

  7. #7
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    It's a "tad" harder to manage aggro. The only time I've had trouble maintaining aggro is when a dps decides to open up with their strongest move set/abilities right off the bat. Other than that it's not to bad, you just have to keep a closer eye on mobs more than you used to.
    (0)