It's easy to see in this light when one is really frustrated by the idiocy of not targeting such a policy...
Sorry if I spoke harshly.
I wasnt aware this was damaging queues on other less populated servers and for that.. I am sorry .. it isnt fair if they get a system that helps very populated servers but "hinders" less populated servers. If this is the case then I would say that it isnt the best solution and they need to find a "better" one. I do understand it most probably is very difficult for them to find the best solution and is frustating them. In a way it is a proof of their success, it shows a LOT of players wants to play Stormblood. But they need to make it work better then. Apologies on my behalf to the lesser populated servers.
Thank you for apologizing.
I hope everything just works out for all of us, because even if it's 10 mins, I understand it's annoying.
We've all been dealt with some sort of BS since the moment EA came out, I think we are all just tired of it.
Why don't you complain to the thousands of players abusing the AFK boot in the first place?
It's their fault for selfishly wasting resources.
Never had the opportunity to? As I said, I and my peers on Masamune are 100% outside of this issue, yet am being dragged into the solution on a server that has a well-managed population.
The took 2/3 of my login time away. Same with most people I know. At this rate I think they can do away with the auto log off if they start Perma Banning the AFK exploiters
Resources. Is that super hard to understand? Whether or not your (or my) server are overpopulated, there's people abusing the AFK boot everywhere.
My guess is you are not 100% out of the issue. The afk players affect more than just log in queues for the server they affect the duty queues for the data center. On Jenova we have no issues with login queues and we still have people afking all day long. Their solution isn't optimal but it is also only temporary.
Exactly. Flushing those people out helps everybody.My guess is you are not 100% out of the issue. The afk players affect more than just log in queues for the server they affect the duty queues for the data center. On Jenova we have no issues with login queues and we still have people afking all day long. Their solution isn't optimal but it is also only temporary.
That's a lot to assume. Personally, I see no one doing it here, and will make a less wide assumption that it's the same across my datacenter. When you don't have to worry about a long wait to login in the first place, why abuse the mechanic?
And even if it were about resources (Which honestly I DID suspect, but I didn't want to go there, it can and will get ugly,) SE saves a few dollars a day by booting/inconveniencing (With no reasonable need,) thousands of paying subscribers on my datacenter.
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