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  1. #1
    Player
    MordynE's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Mordyn Eberstark
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Sepher View Post
    Drgaon Sight FIX: Drgaon Sight raises the DRG DPS by 10% and raises all party members by 5% within a 15 yalm radius.
    Haven't done much thinking on Dragon Sight as I've been more focused on LOTD and how it functions, but this would be a much welcomed change in my book. Maybe a bit too powerful though? Either way if it is it would be simple to balance, would just have to adjust the numbers a bit.

    Quote Originally Posted by Sepher View Post
    LOTD requires only 3 eyes. This will allow for you to enter LOTD very quickly at the start and much more often throughout the fight.
    I think this is a good suggestion and would go a long ways into solving LOTD's problems, but I think they'll be disinclined to go with this approach unfortunately with the 4 eyes being symbolic of the whole 4 original dragons thingy with the lore.

    Quote Originally Posted by Sepher View Post
    Dragonfire Dive will be acknowledged as a Jump and be influenced by BOTD and proc Dive ready for every add it hits.
    I originally thought this would be a bad solution due to how congested our opener would become with having to weave Mirage Dive's in and out after every jump. Would be difficult to fit in Life Surge -> Full Thrust for the initial part of our rotation . However, if we could stack Dive Ready's as you've suggested, this wouldn't be as much of an issue and we could simply hold the majority of the Mirage Dive's until after the first Life Surge -> Full Thrust. Good suggestion. Optimally I think this is probably the most realistic and beneficial change the team could make.

    That being said, my suggestions are for if they decide for whatever reason they would not wish to have Dive Ready as a stackable buff:

    1. The ability to stack up to 2 Eyes of the Brood if BotD is dropped.
    The benefits of this are pretty obvious. It would simply make phase transitions a bit less punishing for us and dropping BotD wouldn't be such of a pain. Not a fan of this suggestion though. It wouldn't really solve the issue of LotD just simply feeling underwhelming and infrequent, and it would more than likely be a bit more of a pain to code into the game. There's some other pretty obvious drawbacks as well such as fights like A1s, A5s, and A9s that have mini bosses where you can stack eyes before the actual raid fight.

    2. Lowering the CD of Spineshatter Dive to around 40-45 seconds or so.
    I can see this being a change the team could make. It's a rather straight forward approach that wouldn't be difficult to add to the game, would allow us to enter LotD more often and would bring up our numbers a bit since we seem to be on the tail end of most jobs atm. Our opener wouldn't change much but CD alignment might be kinda iffy. That's one of the problems I see with this.

    Overall, I'm a big fan of the stackable Dive Ready's and Dragonfire dive proc. So far that seems to be the best suggestion that I've seen.
    (0)
    Last edited by MordynE; 06-30-2017 at 05:05 AM.

  2. #2
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MordynE View Post
    Haven't done much thinking on Dragon Sight as I've been more focused on LOTD and how it functions, but this would be a much welcomed change in my book. Maybe a bit too powerful though? Not sure.



    I think this is a good suggestion and would go a long ways into solving LOTD's problems, but I think they'll be disinclined to go with this approach unfortuntely with the 4 eyes being symbolic of the whole 4 original dragons thingy with the lore.




    in progress**

    I agree the number of eyes can't change. Per the lore the 4 remaining dragons are Vrtra, Azdaja, Hraevalgr, and Tiamat. This can't be reduced unless one of them dies
    (1)
    Last edited by Vincent_Mateus; 06-30-2017 at 04:40 AM. Reason: Typo on phone

  3. #3
    Player
    MordynE's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Mordyn Eberstark
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Vincent_Mateus View Post
    I agree the number of eyes can't change. Per the lore the 4 remaining dragons are Vrtra, Azdaja, Hraevalgr, and Tiamat. This can't be reduced unless one of them dies
    I personally don't really care if the lore matches the abilities and whatnot, but yea I'm sure the dev team will be more strict on that unfortunately.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vincent_Mateus View Post
    I agree the number of eyes can't change. Per the lore the 4 remaining dragons are Vrtra, Azdaja, Hraevalgr, and Tiamat. This can't be reduced unless one of them dies
    Couldn't the BotD or LotD itself be considered as the "Gaze of the <First/Fourth> Brood"?

    That said, the gameplay differences between LotD per 3 Eyes and LotD per 4 and Dive Ready on DFD come down simply to whether or not you want greater frequency or greater dynamics, assuming output is balanced accordingly. With the latter, you get the same speed of first entry (2nd Jump at 30s), but a much more varied interval thereafter, whereas LotD per 3 Eyes would be entered every 60 seconds on the dot after the first at 30s.
    (0)

  5. #5
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Vincent_Mateus View Post
    I agree the number of eyes can't change. Per the lore the 4 remaining dragons are Vrtra, Azdaja, Hraevalgr, and Tiamat. This can't be reduced unless one of them dies
    But which should we kill first?
    (0)

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