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  1. #1
    Player
    Thortok2000's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    X'linh Nunh
    World
    Balmung
    Main Class
    Bard Lv 70

    Solution to Overpopulated Servers (such as Balmung)

    1 - Develop criteria for when a server is considered overpopulated and it gets this procedure. An easy criteria: when there is no longer any houses or apartments that can be bought and every single one has been purchased in all districts of all wards. This would mark a server as 'full.'

    2 - Give a 30 day notice that the server is going to be split. During this time, there are no changes to the server. People can continue to play on it like normal. No transfers, paid or free, would be able to set this world as a destination, during this time.

    3 - In the mog station or somewhere similar, set up a "pick your world" page between two not-yet created worlds. It would indicate the world you are currently assigned to, that everyone in your FC is assigned to, and who everyone on your friends list is assigned to. A default would be assigned by giving priority to sticking with the FC and friends list, however you would have the option of switching your choice as many times as you like during the 30 day period. A currently subscribed account would not be required in order to make your selection, and an e-mail advising of the split and how to pick a world would be sent to all accounts which have a character on the world and of course purple text in game to announce as well, several times daily for the entire 30 days, including a message for the user's current choice

    Some options that could be picked: A: Same as FC (default for anyone in an FC except its leader), B: Same as friends (would keep the most friends possible after split), C: Same as X friend (pick a friend and copy their choice so you'll be on the same world as them no matter what, even if they change their choice last second) D: Recommended (would pick the world with the lower population, default for anyone not in an FC, or an FC's leader and FC would follow), E: Pick one world F: Pick the other world

    The system would "soft pick" a default using A or D categories, but would not automatically change should predicted population levels fluctuate. If one of those choices is "hard picked" by the player, then it would automatically change as the predicted population levels fluctuate, or if the FC picks a different world, for instance.

    Each character on the world would be able to make a different selection. In option C, you would be able to pick one of your other characters as a 'friend' to follow, to keep your characters on the same server.

    4 - When 30 days is up, the transition should essentially be seamless. You go to log into your character, it is exactly like logging into the old world. You still have all your money, all your gold, your house is in the exact same district/ward/plot, nothing has changed for you at all. Except everyone who went to the other world is now gone. All the houses belonging to people who went to the other world will become available, etc.

    5 - Once the dust settles, the normal free transfer availability will be available for anyone who wants to transfer off of either of the two new worlds...except the only world they can't transfer to is the other half of the split. This free transfer eligibility would remain until the next split happens within that data center (at the end of the 30 days, not when the split is first announced.) After that, they could do a normal paid transfer to any world, including the one that was previously restricted.

    6 - This process would repeat as needed, but with only one server at a time per data center experiencing a split. If another server fills up, it will wait until the first server's split occurs, then announce its 30 day timer.

    7 - If a world that was created in a split is the very next world that becomes too full, then options E and F for picking a world (see point 3 above) are disabled for that split.
    (0)
    Last edited by Thortok2000; 06-29-2017 at 09:20 PM.

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Why would they want to create more servers when there is already barren servers?.....They should just give incentives to transfer off. Oh....wait.....
    (6)

  3. #3
    Player
    Thortok2000's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    X'linh Nunh
    World
    Balmung
    Main Class
    Bard Lv 70
    Exactly. Incentives don't do squat. This way, they HAVE to pick a world and they WILL "transfer off" although it'll feel more like you stayed on the world but half the population just abandoned it.

    You have to force people to make a choice, or they won't.

    And you can't just force people onto worlds that already exist, because of housing and stuff...their plot may already be taken, etc. So that's why new worlds have to be created in order for it to be seamless. If one of the split worlds becomes too barren, they can get a free transfer to any server they want...except the other half of the split.

    Another thing that would really help is being able to transfer housing and FC when doing a world transfer. Also, not having to log in in order to do a world transfer. That'd help a lot, too.
    (0)

  4. #4
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Give people who transfer a ff7 cloud bike mount.
    (1)

  5. #5
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Forced migration? Because that always works out.....oh...wait...
    (0)

  6. #6
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    They just need to lock worlds when they become full. It's as easy as that. They should have locked severs the moment they became full. This would force new people to other serves. They waited too long to fix this issue. Now they expect it to magically fix itself overnight. This will take time. They just need to keep the servers locked. They can offer a few more incentives like FC/ house moves for people to leave in groups. Eventually the population will drop down but this will take time. They just implemented the new transfer incentives a week ago. Give it time.
    (0)