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  1. #1
    Player
    TheChemicalCat's Avatar
    Join Date
    Apr 2017
    Posts
    36
    Character
    Vector Arbalest
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ty_taurus View Post
    Actually, a simpler solution would've been to lower Physick's potency but have it spec off both INT and MND. Ideally the added MND for Summoners and the added INT for Scholars would equalize the lowered potency.

    That or Scholars could've been made INT healers which would've probably fixed a lot of weird issues from day 1 in 2.0.

    All this would do is make SCH's healing plummet even further. They already have the weakest basic heal, you don't need to make it even worse.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheChemicalCat View Post
    All this would do is make SCH's healing plummet even further. They already have the weakest basic heal, you don't need to make it even worse.
    Well the idea would be that the healing amount would be the same, just that the potency would be adjusted to calculate both MND and INT at the same time.
    (0)

  3. #3
    Player
    Kuzonoha's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    135
    Character
    Rozeluxe Meitzen
    World
    Balmung
    Main Class
    Monk Lv 90
    As a Summoner, I don't think we need a physick II. We don't need to be red mages, bluntly put. What we /do/ need is Sustain for our pets.

    Red Mages imo have less mp regeneration than SMN'S(correct me if I'm wrong), so more potent spells seems to be a fair exchange.
    (9)

  4. #4
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kuzonoha View Post
    As a Summoner, I don't think we need a physick II. We don't need to be red mages, bluntly put. What we /do/ need is Sustain for our pets.

    Red Mages imo have less mp regeneration than SMN'S(correct me if I'm wrong), so more potent spells seems to be a fair exchange.
    I agree. It was such a weird decision to remove sustain.
    (4)

  5. #5
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Symon17 View Post
    I agree. It was such a weird decision to remove sustain.
    Another popular also released an expansion in June and also nerfed pet sustain. Maybe the various devs all went to the same lecture on that subject?
    (1)

  6. #6
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    The problem before 4.0 was Summoners had chocobo companion and 2 heals, Physick and Sustain, which lent an absurd survivability to the class. I solo'd FATE's, quests, MSQ duty fights, even the occasional dungeon boss with Titan.

    Perhaps SE could wire Physick to become Sustain for Summoners with a Trait--like Physick Mastery--and balance the potency to fulfill these conditions:
    *able to chain single mobs in succession in open world (not indefinitely, of course).
    *Keep pet alive in raid/dungeons.
    *Even with active use of Sustain, Titan will not last an extended battle with boss level mob or 3+ mob pulls.
    (1)
    I was once a pretty Miqo'te until I started tapping the aether of Bahamut. Now I have horns, scales and a dragon tail.

  7. #7
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Romsca View Post
    The problem before 4.0 was Summoners had chocobo companion and 2 heals, Physick and Sustain, which lent an absurd survivability to the class. I solo'd FATE's, quests, MSQ duty fights, even the occasional dungeon boss with Titan.

    Perhaps SE could wire Physick to become Sustain for Summoners with a Trait--like Physick Mastery--and balance the potency to fulfill these conditions:
    *able to chain single mobs in succession in open world (not indefinitely, of course).
    *Keep pet alive in raid/dungeons.
    *Even with active use of Sustain, Titan will not last an extended battle with boss level mob or 3+ mob pulls.
    This sounds like a good direction to me. Having sustain to keep the pet going seems like a good quality of life skill, and replacing physick makes the most sense since it doesn't get much use anyways. This helps smn out without making it a one person party.
    (0)

  8. #8
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Romsca View Post
    Perhaps SE could wire Physick to become Sustain for Summoners with a Trait--like Physick Mastery--and balance the potency to fulfill these conditions:
    *able to chain single mobs in succession in open world (not indefinitely, of course).
    As I said in an earlier post a logical place to make a change would be at level 30. At that point you are choosing which Arcanist path you wish to take so it makes sense to change Physick into Sustain when you pick Summoner. It would also fit with the idea that you are no longer a generalist but a pet related specialist. Losing the dedicated self heal of Physick is no big deal as we have Energy Drain and Drain to restore HP while doing damage. At the higher levels Drain does the same to somewhat more healing than Physick so between ED and Drain we have enough healing to get us out of a jam until a healer hits us.
    (0)

  9. #9
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kuzonoha View Post
    As a Summoner, I don't think we need a physick II. We don't need to be red mages, bluntly put. What we /do/ need is Sustain for our pets.

    Red Mages imo have less mp regeneration than SMN'S(correct me if I'm wrong), so more potent spells seems to be a fair exchange.
    Red Mages have less mp regen, But their skills cost way less mana. Red Mage's most expensive skill is 600 mana. A Summoner's dot cost 720 Mana. Using Aetherlfow only gives you enough Mana to use Ruin 3 out of dreadwyrm trance once.

    Considering that Summoner wants to ruin 3 as much as possible (in dreadwyrm trance and out) Cause it's a dps gain - 150 potency vs 100. only 30% more potency on a class that is severely lacking damage in the first place.
    (1)

  10. #10
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Why not have the arcanist heal potency reduced, have it scale off int. and give scholar psysick II and a trait. Since scholars have the fairy, they can go for a while before they need the full potency of 400.
    (0)

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