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Thread: BLM Suggestion

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  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Gosh, no offense, but all these threads seem to have suggestions that ultimately boil down to making BLM very easy to execute.
    We ain't RDM guys, and I sure hope we'll never be. Having to work the extra mile for our dps is one of the most attractive aspects of the job (and why I've always defended we need a seriously high dps ceiling to make up for it).
    The fact our dps drops that sharply if we play wrong is, imho, part of our identity.
    You need to put your heart into this job to shine in it (similar to SMN and MCH now, or so I'm lead to believe).
    This is the chessmaster job- you need to have a rigorous plan, to know every possibility and solution beforehand, to predict everything.
    And is it glorious when it works out and you laugh as a mechanic comes around and it's all already set so you never stop casting.

    My little silly tirade aside, imho we need only this:

    - 600 base MP so we're not at the mercy of mana ticks;
    - 1 more second on AF/UI (bringing us to 3.2+ levels relative to our rotation);
    - A mechanic in which using Fire with an Umbral Heart stack extends AF for an additional 1~2 seconds (allowing us to go F4x2>F>F4x4 if we need to due to mechanics (aka if you have churning blowing up on the third cast and you need to use Fire or you lose AF III, for example));

    Give me this and my 20 potency on the IV spells back and I'm probably happy.

    Also...

    Quote Originally Posted by soslinky View Post
    Keeping enochian while going through your rotation is already too easy. If you happen to risk losing AF/UI just hit Transpose. Yes, Transpose is a DPS loss but clearly it would be the player's fault/lack of skill for letting the AF/UI timer get to that point.

    I agree that BLMs should be doing more damage over RDM given that we have no raid utility. I'd suggest they give back the 20 potency they took off Fire4 or maybe even increase it further. We should be doing more DPS than an RDM on a perfect run. I don't care if I have to work thrice as hard on a fight if that means being able to outperform RDMs by 500+ DPS.
    I have some AF upkeep calculations in another thread (the BLM needs love one) that would put this claim into perspective. "Your own fault" here translate to "you didn't stop your AF rotation halfway and lost one or more Fire IVs because you had to move". Since, you know, we have a window of ~1s to do stuff. Yup, that's our opening, 1s in a AF phase that lasts 20.5s.
    A good BLM will keep these to a minimal, but god, is it constricting/sluggish at times.
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    Last edited by Galvuu; 07-07-2017 at 04:31 AM.