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  1. #1
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100

    Cheat Sheet for New AST

    Hello. Leveled AST to 60 several weeks ago and read great guides on AST sects and what the cards do and so on. But they all assume I know other jobs. I've only played healer classes.

    Sure I know thank tanks or a non-mobile BLM might need damage mitigation and that ranged spell-casters can use reduced mana costs and that it's great when you can give Balance to the whole party. Each card makes sense so match TP bonuses to classes who use that, same for mana bonuses and so on. In large pulls favor dps with strong AoE.

    But from things I've read on these forums it seems like some cards that help more than one class are favored more for one than another because of the mechanics of the class and relative impact on each class, so that "duh, this class takes priority for Arrow, and that class takes priority for Spear."

    So are there a few simple rules for some of these cards that apply 80% or more of the time for AST noobs so we can learn on the job without making a mess of things?

    Any help?
    (0)
    Last edited by tinythinker; 06-30-2017 at 12:59 AM. Reason: Edited for length

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Arrow should unilaterally go to BLMs first (at least relative to the 3.x era; not sure how jobs have changed but I bet not THAT much); failing that, MNK or NIN. SAM also has a self-haste, which implies to me that they'd also be a good Arrow target, but I don't have enough data to declare that universally.

    Bole is a main tank move, pretty much.

    Ewer these days I feel should go to the SCH or SMN if you yourself don't need it as AST. The ACN class as a whole feels pretty gimped from the Aetherflow nerf.

    Spire has less value because of better TP consumption and management from melee classes, IMO. Outside of saving it for dungeons when your melee is AOEing, you're mostly better off Royal Roading or Minor Arcanaing it.

    Balance goes on your highest DPS, if not AOE'd to the group. If you don't have a parser, SAMs and RDMs are decent targets, as are BLMs and MNKs if the latest parses are indicative of anything. Not sure who takes priority in an AOE scenario, but I guarantee BLMs are never a bad choice there either.

    Spear is actually not bad for BRD now IF you can align it with their song cooldowns and stuff. In pugs, either RR/MA it or use it on yourself if you think you'll need Lucid Dreaming/Essential Dignity/Largesse etc. in the next 30 seconds. Spear is usually EASIEST to use on yourself, but I do think BRD can get some good mileage out of it now if you can coordinate with macros or on VOIP.
    (3)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Basically what lore said. Plus you'll learn and be able to understand what works for not only the individual jobs, but for your party as well. For instance, BLM is always a good choice for balance, but if you have a move intensive fight with many AoE and your choixes are between a BLM and a DRG, giving the balance to the DRG is better since the buff will have more uo time over the BLM who cant attack and move as easily.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    If you want strictly a "cheat sheet", the only one that actually works is to fish for Balance and undraw or royal road everything else. There are simply too many if-then-else scenario's for a cheat sheet to fill and still be considered a cheat sheet. I could provide you with an elaborate response on what my line of thoughts are when playing Astrologian, but that goes way above a cheat sheet and may not be what you're looking for
    (3)
    Last edited by Lyrica_Ashtine; 06-30-2017 at 05:29 AM. Reason: grammar

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Indeed, the goal of ast cards if to have a aoe balance because it has the more impact on the party.
    BUT

    If you waste more than 2 draw, then it's better to actually try to use efficently the cards you get rather than burning or throwing everything.
    Arrow is the second choice by default.

    Then a Bole can help (on the MT, a little useless in AOE especialy if there's not heavy aoe damages).
    Ewer just in case when practising a trial.
    Spear could be useful for yourself if again, practising and learning mecanics, so you're CD come back sooner (mana regen, largess...)
    (0)

  6. #6
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Try to fill your spread first, then your royal road. This allows use to use your "fails" more often.
    Spear also ups in value at the start of a fight or just before tank busters, dps push phases, and some add phases where people will be blowing CDs left and right, albeit most would still prefer balance/arrow here. Also Spear reduces the CD of Draw when its used from that slot, another reason to selfie it.
    DO NOT use single target Ewer on BLM or DRK, theyre pretty much immune to it or domt need it 99% of the time, generally this is good for yourself, the co-healer, RDM/SMN (be nice with it when they help with rezzing), BRD, and PLD.
    Spire, post rez assistance for physical chars, AoE assistance for physical chars, other than that its probably the best one to use for expand.
    Bole to tanks, and if luck allows large group dmg phases.
    Balance/Arrow, virtually interchangable whenever you can, most people prefer balance tho.
    Once you learn a bit about the other jobs and the encounters it gets a bit easier but Balance > Arrow > Bole> Ewer > Spire > Spear in terms of easiest to use to hardest to use.
    (0)
    Last edited by OcieKo; 06-30-2017 at 07:08 AM.

  7. #7
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by KDSilver View Post
    Indeed, the goal of ast cards if to have a aoe balance because it has the more impact on the party.
    I'd argue with that the goal is to use with whatever you have. Each duty/encounter has a limited amount of cards to use and any cards not used for anything is a waste. While there are techniques to try and force out the result you want - More often than not an expanded/extended Balance -, these are not fool proof.
    (1)

  8. #8
    Player
    BlastHardcheese's Avatar
    Join Date
    Jun 2017
    Posts
    112
    Character
    Green Flame
    World
    Omega
    Main Class
    Dragoon Lv 80
    I think judging by the rest of his post he means aoe balance is viewed as the holy grail of AST draws in most situations, which is usually pretty true.

    I will say, for the Op, my one big bit of AST advice past the good info here about cards: Don't forget Celestial Opposition and Time Dilation when choosing cards, especially the former as it works on everyone in your party including yourself. The ability to extend all the targets beneficial effects is incredibly powerful if you use them correctly.

    A single cast balance or arrow with a Time Dilation on the right dps can be worth not storing it in the hopes you can aoe it sometimes, plus, it seems to make them feel special and give you comms
    (3)
    Last edited by BlastHardcheese; 06-30-2017 at 08:16 AM.

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,144
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    People have advised Royal Roading Spires.

    Do not do this in light parties.

    Spending two draws on an AoE 50% potency card will never be as effective as two single cards on the best target (or spending two draws on a 200% duration card). Throwing Spire at even a caster is a better option than Roading it, to ensure your next card is not gimped (but throw it at an actual TP user anyway).

    Extended Card is mostly equivalent to Card + Card; though Card + Card can be better depending on expected remaining time in the fight.

    Extended Card >> AoE Card in light party, and by extension, Card + Card is better than AoE Card.
    (1)
    Last edited by Rongway; 06-30-2017 at 09:02 AM.
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rongway View Post
    People have advised Royal Roading Spires.

    Do not do this in light parties.
    Id say this advice is more based on what you can do in the next 5-10s. If its just your draw, and you have no spread card yet... Redraw sure, if you redrew and got it w/ no spread but sleeve draw is up, using it for RR has a decent turn out rate, odds of arrow/balance in either spread or draw slot arent horrible. If you already have something you want aoed in spread slot, auto RRing spire is a good option. If you already have aoe RR set, probably better off poofing or minor arcana-ing it depending on your lvl.
    (0)

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