You think there is no way to adjust tank and healer output to compensate? It's all numbers. And it's not like they have never had to deal with 6 man group mechanics before.As a healer main, oh hell yes it would. I already consistently have to blow oGCD's saving only 2 DPS from death due to AoE...I don't have enough patience to deal with 4 running around getting themselves nuked.
You are asking healers to take on extra burden to cover the community obsession with DPS and not offering healers anything in return for the adjustment if DPS slots were added.
Doesn't seem fair now does it?
EDIT: That isn't even taking into account how tanks would have to possibly deal with 4 openers on 4 different targets and still somehow maintain aggro on a pull.


You are STILL asking healers and tanks to do MORE work to make up for the communties obsession. You are dancing around the issue of how it is fair.
Also, if you buff my healing or give me way more tools to babysit the extras, now you warp balancing in 8 man content which then needs to be redone. it is a little more involved than just, tune some numbers and add more slots.
And you are screeching like change is bad, and never happens in this game. But if you throw more stuff at tanks and healers it will magically produce more tanks and healers. It won't. If they had stuck with 6 man dungeons you wouldn't even know the difference.You are STILL asking healers and tanks to do MORE work to make up for the communties obsession. You are dancing around the issue of how it is fair.
Also, if you buff my healing or give me way more tools to babysit the extras, now you warp balancing in 8 man content which then needs to be redone. it is a little more involved than just, tune some numbers and add more slots.


Let me address each in point:
1) I never played with 6 man content, I assume that was 1.0? Since I have been around since mid 2.X so far as I know they have always been 4 mans.
2) No, I think in order to make more tanks and healers you would have to throw RIDICULOUS amounts of free stuff OR make them enticing enough to be game warping, which won't happen. I am 100% convinced the community has a DPS obession and it would take more effort than it is worth to break it. I could care less (anything added is just a bonus), I'm going to heal for my FC either way for instant times.
3) Change is fine, I LOVE what the did with SB in fact. New WHM and AST feel great.
4) You still have not adressed why I should have to do more work (And the tank) to make up for the community.
6 man was used in FFXI. The other mmorpg. They probably still have the devs and the code lying around for inspiration.Let me address each in point:
1) I never played with 6 man content, I assume that was 1.0? Since I have been around since mid 2.X so far as I know they have always been 4 mans.
2) No, I think in order to make more tanks and healers you would have to throw RIDICULOUS amounts of free stuff OR make them enticing enough to be game warping, which won't happen. I am 100% convinced the community has a DPS obession and it would take more effort than it is worth to break it. I could care less (anything added is just a bonus), I'm going to heal for my FC either way for instant times.
3) Change is fine, I LOVE what the did with SB in fact. New WHM and AST feel great.
4) You still have not adressed why I should have to do more work (And the tank) to make up for the community.
DPS is always the most popular and they should have just planned for it. Or as that other dude earlier on said, make tanking more fun in some fashion. But really every game with the "holy trinity" is like this. Better planning is probably the real solution.
As for the last one, it's irrelevant. If it's balanced properly you wouldn't notice.


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