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  1. #32
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    This is sadly one of the factors on why alot of tanks do not:

    1. Tank dungeons with strangers.
    2. Quit the role before trying it at endgame.

    The first time I leveled a a tank class, I was having issues with keeping agro, the dps started pulling mobs left and right and when something went wrong, I got blamed for it. I was used to these type of situations and developed a thick skin, but not everyone will be oke with it. I did some Mentor roulette and the newcomer tanks were pushed to pull more, pull less, go right, go left etc. They were treating the tanks like an animal. Worst was when something did go wrong and most of the time this was not the tanks fault, they still blamed the tanks. When it comes to tanking, the gameplay is not hard, I find it easier then dpsing. What makes tanking and healer harder is their fellow players.

    Fact is unless you are doing Savage or Extreme content, as a DPS you can hide your mistakes or share the burden with a fellow DPS, this is alot harder when it comes to healers and tanks. Unless you are paying attention to the dps or using some tool, its going to be alot harder to find out what the dps did wrong, compared to when a tank or healer is failing.

    On-topic.

    The problem that we are facing is, there is less tanks and healers then dps players. Now we need to think on to encourage players to play those roles, while understanding that nobody wants to be forced to play something that they dont like. Which is why I think giving them an incentive to tank/heal more is the right path. DPS players have shared on this thread that giving tanks and healers bonus stuff is not fair. My question to those players is: what do you suggest then?

    - We can not force DPS players to play tank and healer roles.
    - We can not force tanks and healers to queue more everyday
    - I doubt the developers will remove the holy trinity from the game. Guild Wars 2 tried this and we know how it ended.
    - Yet every (dps) player wants short queue time.

    Even if SE were to increase the group size from 4 to 5 or 7, DPS would still outnumber the other two roles. I personaly, do not see how SE could fix this, without removing the other roles.
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    Last edited by Laerune; 07-04-2017 at 06:32 AM.

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