Quote Originally Posted by Mapleine View Post
Classic MMO problem that has needed squashing for ages: People should not have to play something they do not want to just to get by. I've mained a healer since WoW: The Burning Crusade in MMOs but I still entirely sympathize with people being asked to wait upwards of an hour just to play one darn dungeon.

The main thing that has always boggled my mind is while tanks are exceedingly unpopular in these games, to the point where designers have marginalized them to a barely existent presence, they refuse to just pull the plug. Designers seemingly insist on the bottleneck despite the fact that a tank, nowadays, is also barely a tank anymore. They have become little more than clunky DPS with threat baked in.
Nobody's forced to do anything though. I do find it funny that you say, "People should not have to play something they do not want to just to get by" and in the same breath, suggest the complete elimination of a playstyle (which actually would force people to play something they don't want).

Even though the tank and healer numbers aren't drastically different, I couldn't help but notice that you didn't suggest the removal of your role. Funny how that works.

I always wonder why the DPSzergfest dungeons in Guild Wars 2 weren't better received. Because people swear that's what they want.