Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Classic MMO problem that has needed squashing for ages: People should not have to play something they do not want to just to get by. I've mained a healer since WoW: The Burning Crusade in MMOs but I still entirely sympathize with people being asked to wait upwards of an hour just to play one darn dungeon.

    If someone is outright forced to play a healer or a tank, despite having no interest in such, it is objectively poor game design. That and the 30++ hotkey design are two of the largest heels in the genre.

    The main thing that has always boggled my mind is while tanks are exceedingly unpopular in these games, to the point where designers have marginalized them to a barely existent presence, they refuse to just pull the plug. Designers seemingly insist on the bottleneck despite the fact that a tank, nowadays, is also barely a tank anymore. They have become little more than clunky DPS with threat baked in.
    (4)
    Last edited by Mapleine; 07-03-2017 at 01:06 PM.

  2. #2
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mapleine View Post
    Classic MMO problem that has needed squashing for ages: People should not have to play something they do not want to just to get by. I've mained a healer since WoW: The Burning Crusade in MMOs but I still entirely sympathize with people being asked to wait upwards of an hour just to play one darn dungeon.

    The main thing that has always boggled my mind is while tanks are exceedingly unpopular in these games, to the point where designers have marginalized them to a barely existent presence, they refuse to just pull the plug. Designers seemingly insist on the bottleneck despite the fact that a tank, nowadays, is also barely a tank anymore. They have become little more than clunky DPS with threat baked in.
    Nobody's forced to do anything though. I do find it funny that you say, "People should not have to play something they do not want to just to get by" and in the same breath, suggest the complete elimination of a playstyle (which actually would force people to play something they don't want).

    Even though the tank and healer numbers aren't drastically different, I couldn't help but notice that you didn't suggest the removal of your role. Funny how that works.

    I always wonder why the DPSzergfest dungeons in Guild Wars 2 weren't better received. Because people swear that's what they want.
    (0)

Tags for this Thread